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jay19240/WARME-Y2K: HTML5 WebGPU Game Engine 2D & 3D written in TypeScript
pixijs/pixijs: The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
playcanvas/engine: Fast and lightweight JavaScript game engine built on WebGL and glTF
Kontra.js – What is Kontra.js? - js game small game engine library
GitHub - KilledByAPixel/LittleJS: The Tiny JavaScript Game Engine That Can!
KaBoom!!!
GitHub - Cloud9c/taro: A lightweight 3D game engine for the web.
GitHub - pixijs/pixi.js: The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
GDevelop - Create games without programming - Open source HTML5 and native game creator
[https://gdevelop-app.com/] - - public:xxx
Create your own games with GDevelop: an open-source game creator. No programming skills are required! Quickly build and share your games on mobile (Android and iOS), desktop and on the web.
Google Developers Blog: Geometry Math Library for C Game Developers: MathFu
[http://googledevelopers.blogspot.co.il/2014/11/geometry-math-library-for-c-game.html] - - public:xxx
Moai | The mobile platform for pro game developers
ogre4j | ogre4j - Java Native Interfaces for OGRE - 3d engine library
xith.org - Home of the Xith3D Project - Java 3D graphics library
Libgdx - Desktop/Android/HTML5 Game Development
flixel
List of Flash Gaming Engines — FlashRealtime.com
qcake
PLIB: A Portable Games Library.
cocos2d
Newton Game Dynamics
Box2D - Home
pyglet
Golden T Studios - Golden T Game Engine (GTGE)
[http://www.goldenstudios.or.id/products/GTGE/index.php] - - public:megatux
Golden T Game Engine (GTGE) is an advanced cross-platform game programming library written in Java language. GTGE library provides a complete routines for making 2D game from low level routines such as hardware accelerated 2D graphics, mouse and keyboard
Allegro - Una librería para programar videojuegos
Luxinia Engine | Main / HomePage
[http://www.luxinia.de/] - - public:megatux
Luxinia is a 3D engine written in C that uses OpenGL, Lua, GLFW and OpenAL. Its design goals were: Easy to use Extendable Entirely scriptable from the outside Entertaining samples