yabs.io

Yet Another Bookmarks Service

About Yabs.io

yabs.io is a smart bookmarking online service. It tends to replace del.icio.us RIP.

yabs.io allows saving of bookmarks for long time, with a great ability to tag bookmarks, save links, retrieve links by searching and by tags. Saving bookmarks in private mode or in public mode. Exporting and Importing bookmarks in an easy way, like JSON and XML / RSS.

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No bullshit, internet the way it should be. Minimum JS.




This Week Trending Tags

no-tag (14), behavior_change (5), ai (5), research (5), strategy (4), Book (4), Compiler (4), qualitative (3), opensource (3), Design (3), Tool (3), game (2), blood (2), Compression (2), pressure (2), target_audience (2), social_marketing (2), Webdesign (2), text (2), free (2)

This Month Trending Tags

behavior_change (22), Design (15), no-tag (15), strategy (14), ai (14), research (11), how_to (10), target_audience (10), book (8), online (7), behavioural science (6), health_communication (6), behavioral science (6), theory (5), Tool (5), qualitative (5), opensource (5), software (5), sample_campaigns (5), math (4)

Latest Bookmarks

[https://rentry.co/internets-utveckling] - - public:kallekalle
internet - 1 | id:1538399 -

Internet har på några decennier gått från att vara ett tekniskt nätverk för informationsutbyte till att bli den centrala infrastrukturen för ekonomi, kultur och socialt liv. Det som ofta beskrivs som “tjänster på internet” är i själva verket komplexa system som formar hur vi konsumerar underhållning, hur vi presenterar oss själva, hur företag drivs och hur pengar rör sig mellan människor och organisationer. Streamingplattformar, sociala medier, molntjänster, e-handel och digitala betalningslösningar är inte isolerade fenomen, utan delar av ett sammanlänkat ekosystem.

[https://journals.sagepub.com/doi/10.1177/10497323241288181?url_ver=Z39.88-2003&rfr_id=ori:rid:crossref.org&rfr_dat=cr_pub%20%200pubmed] - - public:weinreich
design, ethics, how_to, qualitative, research - 5 | id:1538397 -

[https://robwalker.substack.com/p/power-walking] - - public:weinreich
design, place, qualitative, research, social_change - 5 | id:1538395 -

At its core, the Power Walk is a new lens through which to see a neighborhood, guided by a series of prompts to reflect on what could change and where capacity exists to change it. It’s a way of understanding the possibilities that people see in the world around them, and discussing what collective power they have to realize those possibilities.

[https://journals.sagepub.com/doi/epub/10.1177/08902070251356148] - - public:weinreich
behavior_change, place, strategy, target_audience - 4 | id:1538394 -

ife events have been theorized to elicit personality trait changes. However, the empirical evidence for event-related personality development remains inconclusive. Even comprehensive reviews and meta-analyses are limited by the availability of effect sizes, the control for relevant confounders, and the way time is treated in the analyses. To overcome these limitations, we conducted a coordinated data analysis and examined event-related personality changes across seven large-scale panel studies (Ntotal = 196,256). Furthermore, we investigated corresponding event-related changes in life satisfaction and self-esteem as benchmarks for the interpretation of effect sizes. Integrating the results across panel studies, we found several consistent changes in the Big Five personality traits in response to life events. For example, new employment predicted increases in conscientiousness and emotional stability, whereas marriage predicted a decrease in openness. However, event-related changes in the Big Five personality traits were small (average bstd = 0.05), with effect sizes similar to those of event-related changes in self-esteem but smaller than corresponding changes in life satisfaction. Building on these findings, future research should focus on the life events with replicable effects on personality development and examine how these life events lead to personality changes.


Latest Tags

internet, design, ethics, how_to, qualitative, research, behavior_change, quantitative, place, social_change