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Accessible communications: A starting point for fostering more inclusive comms | CharityComms
SVG Viewer - View, edit, and optimize SVGs
A tool to view, edit, and optimize SVG files, making it easier to manage vector graphics on the web.
CSS filter generator to convert from black to target hex color
A CSS filter generator to convert black colors to a target hex color, useful for color effects on websites.
Will Your Nudge Have a Lasting Impact?
Emil Dziewanowski - Technical Artist
JMIR mHealth and uHealth - Quality of Publicly Available Physical Activity Apps: Review and Content Analysis
Out of the 93 behavior change techniques that can be used, on average only 7 were chosen, and the most common were related to: 1. Feedback on behavior 2. Goal setting 3. Action planning As the study says: “within the “Goals and Planning” BCT group, only 3 out of 9 BCTs were utilized.
Event Sourcing
Aligned Course Design | Center for Educational Innovation
Constructive alignment of teaching and the 10 steps of course design | Instructions for teaching | University of Helsinki
Aligned Course Design | Teaching Support and Innovation
Notes on data modeling from Handbook of Relational Database Design. | Irrational Exuberance
Backwards Design Basics
Making SVG Loading Spinners: An Interactive Guide | fffuel
An interactive guide to creating SVG loading spinners, providing examples and tips for smooth animations.
ปฐมทัศน์หลักสูตร - YouTube
Open Policy Making toolkit - Guidance - GOV.UK
This manual includes information about Open Policy Making as well as the tools and techniques policy makers can use to create more open and user led policy.
Introducing a 'Government as a System' toolkit - Policy Lab
The new toolkit crosses local, central and international government action. It has many of the elements of the previous framework but also covers new ground. The most obvious is that we have changed the horizontal axis to better reflect the way government works in practice. This has meant including a number of new areas namely, influencing, engaging, designing, developing, resourcing, delivering and controlling (or managing). The vertical axis still follows the same logic from ‘softer’ more collaborative power at the top, down to more formal government power at the bottom of the axis. The update includes many familiar things from nudging behaviour to convening power and also adds new areas like deliberative approaches such as citizen juries. This is the framework for Policy Lab's new Government as a System toolkit. The new Government as a System toolkit framework. When looking across the whole system, it now has 56 distinct actions. Of course this isn’t an exhaustive set of options, you could create more and more detail as there is always more complexity and nuance that can be found in government. Importantly, we want policymakers to be considering how multiple levers are used together to address complex problems.
gitmoji | An emoji guide for your commit messages
New frontiers: The holistic impacts of nudging | Opinion | Research Live
Over the past decade, behavioural scientists have identified five different holistic effects which can all impact on the overall effectiveness of a behaviour change intervention. Some of these effects or concepts can be positive, whereas others may end up neutralising the effect of any nudge, or worse, having a negative impact: Licensing effects Compensating effects Positive spillover effects Displacement effects Systemic effects or what we are calling ‘nudge fatigue’
Curated web design inspiration catalog
Nerd Fonts - Iconic font aggregator, glyphs/icons collection, & fonts patcher
Thinking Styles - Indi Young
Thinking Styles are the archetypes that you would base characters on, like characters in TV episodes. (Try writing your scenarios like TV episodes, with constant characters.) Characters think, react, and made decisions based on their thinking style archetype. BUT they also switch thinking styles depending on context. For example, if you take a flight as a single traveler versus bringing a young child along–you’ll probably change your thinking style for that flight, including getting to the gate, boarding, and deplaning.
Free Behavior Design, Innovation and Change Tools - Robert Meza
Free Behavior Design, Innovation and Change Tools These frameworks started out as internal tools we would use on client projects at Aim For Behavior, that would help us save time and create better outcomes for the customers and the companies we were working with. We are always adding more frameworks or iterating the current ones based on the feedback.
DesignKit Online: Online Designing Tool | Free Download
100+ open source innovation tools from the greatest design & strategy agencies in the world. Ideal for both offline or online workshops. All tools are pixel perfectly packaged in a vectorized PDF or PNG and can be downloaded for free.
Describing Personas: problems with bias and how Thinking Style archetypes can help | Inclusive Software
I sometimes make a further suggestion to client teams who have years of experience working directly (via research) with the diversity of the people their organization supports. I suggest they abandon “persona” (a representation of a person) and replace it with “behavioral audience segment” (a representation of a group). (Note: I have begun calling these “thinking styles” to emphasize that a person can change to a different group based on context or experience.)This change allows those qualified teams to get away from names and photos. I don’t suggest this for everyone. Note: “Behavioral audience segment” is the name I use, although there may be a better one. In its defense, Susan Weinschenk uses “behavioral science” to mean what I am trying to represent. And “audience segment” is a common way to express a group an organization is focused on.
The Squabble Over Personas: It Turns Out There are Enough for Everyone | UXmas | An advent calendar for UX folk
Why are your organization’s personas so hard to use? It might be because they are marketing personas, based on the way customers buy what you produce—segments of the market divided up by the way each group tends to make a purchase decision. Maybe what you’re designing for isn’t the purchase process. A problem many organizations run into is relying on only one set of personas. Personas can be derived from any sort of audience segment. There are many ways your organization might have divided the people it supports into segments. There are marketing or buying segments, demographic segments, preference segments, and behavioral segments, to name but a few. Within each of these types of segments, your organization might take different perspectives, such as first-time buyer and return buyer.
Using Thinking Styles to Look Beyond the “Average User” with Indi Young
But she did explain how researching and designing for the majority or “average user” actually end up ignoring, othering, and harming the people our designs are meant to serve. Indi shared how she finds patterns in people’s behaviors, thoughts, and needs—and how she uses that data to create thinking styles that inform more inclusive design decisions. Indi talked about… Why researchers should look for patterns, not anecdotes, to understand real user needs. What are thinking styles and how to uncover and use them. Why your “average” user often doesn’t exist in the real world, and how we can do better.
Can customer journey mapping help in designing behavioral experiments? | Behavia
From a process perspective, our task then becomes figuring out the optimal behavioral flow that reduces the friction between intentions and desired behaviors and stimulates progression through the journey – assuming at least a moderate interest in what is being offered by the organization.
UI Design Daily | Open Source UI Resources
Behavior Market Fit Determines Product Market Fit
The fact of the matter is that each market/user group has its own particular set of situational and psychological differences that determine which behaviors will be adopted and which will never even be attempted. The job of every product team, whether they know it or not, is to make it as easy and delightful as possible for their target market/user group to perform a behavior that they find doable, useful, compelling, and enjoyable that also leads to an important business outcome for the company. If any of these things are missing, there is no Behavior Market Fit and the project and any associated products will be a failure.
AI kettles and fridges reduce hospital readmissions in NHS pilot
Shields.io | Shields.io
Psychology of Design: 106 Cognitive Biases & Principles That Affect Your UX
บทความ - การจัดการศึกษาแบบ Remote Learning เพื่อการสอนแบบ Teach From Home
วิชาการพัฒนาหลักสูตร: แบบจำลองการพัฒนาหลักสูตรของ ไทเลอร์ (TILER)
หน้า - แนวทางการผลิตและพัฒนาครู ของมหาวิทยาลัยราชภัฏ โมลเดลผลิตบัณฑิตครู
Curriculum Models | Department of Education
Top Four Models of Curriculum Designs by Authors
Four Models of Curriculum Development by Hatsz Lackpour
5 Popular Curriculum Development Models You Should Know - Hurix
Curriculum Development Models - Evelyn Learning System
digilearn: View/download a Learning Design Canvas from LDframe.com
Learning Experience Canvas - Learning Experience Design
The Learning Design Canvas™
Thing Database
visual representations of things that can be described by various adjectives
Ikea came into my house. Here's what they said | The Post
Ikea researchers explore Kiwi homes before opening first NZ store Christine Gough, head of interior design at Ikea Australia, is one of 40 Ikea researchers visiting hundreds of Kiwi homes to gauge what products to stock in its Auckland mega store.
Buttons.cool - The coolest buttons in town
Sludge Toolkit | NSW Government
Resources to help you address frictions in your government services, improving customer experience.