Search
Results
Understanding long-term behaviour change techniques: a mixed methods study
Long-term behaviour change is essential to many societal and personal challenges, ranging from maintaining sustainable lifestyles to adherence to medical treatment. However, prior research has generally focused on interventions dealing with bounded, present-tense, and discretely measurable behaviour change problems, evaluated via relatively short-term trials. This has led to a skewed prioritisation of behaviour change techniques and left a critical gap in design guidance. Hence, there is an urgent need to (i) examine how behaviour change techniques can be abstractly prioritised and (ii) related to contextual, embodied interventions during long-term behavioural design. We address this need using a Delphi survey method with 12 international experts on behavioural intervention complemented by a reanalysis of over 100 real-world cases. This provides the basis for examining how experts prioritise the Behaviour Change Technique Taxonomy (BCTT) for the long-term, as well as how this corresponds to real-world long-term interventions. Based on this we provide essential, and as a first, guidance for long-term behavioural design as well as contributing to wider research on how to deal with the demands of long-term behaviour change.
Behavioural Design Toolkit
BEHAVIOURAL DESIGN TOOLS. Need a sidekick in your Behaviour Thinking journey? We’ve got you covered with tools and theories. Let’s go.
Playbook for universal design – Universal design methods for more inclusive solutions
This Universal Design Playbook was created with the purpose of providing easy access to planning and facilitating universal design development work, whether it is short workshops or longer work sessions. That comes entirely down to what the user selects using the sorting functions on the page. The Playbook contains a collection of methods that can be used in any design process. Each method contains useful information so the user can be certain that they are selecting the most appropriate method to fulfil their purpose. The methods also include tips for how to accommodate participants with diverse abilities to ensure that everyone feels included in a workshop setting no matter what they are capable of.
Balancing Natural Behavior with Incentives and Accuracy in Diary Studies
Sit, Siri! Designing Our Tech to Have Good Etiquette | by Amber Case | Aug, 2023 | Medium
Etiquette by definition is about graceful relationships between different kinds of people. Good design is about designing calm relationships between technology and people. So we should expect our products to practice proper etiquette. As designers, we should create experiences with that etiquette in mind.
GitHub - erikflowers/weather-icons: 215 Weather Themed Icons and CSS
AI Human Generator – Generate and Modify People Online
Spirituality in the classroom: What? – Practically Speaking
[Video] UX Writing with a dash of humour | UX Writing Bud
From mouthset to mindset shifts in co-creating systems change | by Griffith Centre for Systems Innovation | Good Shift | Aug, 2023 | Medium
Documentation • Pico.css
Toward a theory of information relativity
Getting the question right is the most important component in information design, and it’s the most common point where information design goes wrong. This is because information is always relative. Always. Before you can undertake any kind of visualization exercise, you need to know what question you want to answer, and for whom. So I propose the beginnings of a theory of information relativity: 1. All information is relative, and it’s always relative: relative to the observer and the observer’s point of view; relative to the culture and its values; relative to the situation; relative to what has come before, and to what will come next. 2. The value of information is always relative because it is directly related to it’s usefulness, which depends on the user, the context and the situation. 3. Information design must therefore be driven by the context within which it will be experienced. Information design must serve the needs of real human beings doing real things. Information wants to be used.
Heuristic Evaluations: How to Conduct
Step-by-step instructions to systematically review your product to find potential usability and experience problems. Download a free heuristic evaluation template.
archives.design
A digital archive of graphic design related items that are available on the Internet Archives
selfdeterminationtheory.org – An approach to human motivation & personality
Info, research, questionnaires/scales, info on application to specific topics
Graph2Font
Sensemaker - map of subcultures in org
This is a map of subcultures within an organization (it's called a fitness landscape). It's built from stories told by the people in the organization. What can you do with it? Understand where the culture(s) are and request changes by saying I want “More stories like these...“ and “Fewer like those...“ Dave Snowden and The Cynefin Company (formerly Cognitive Edge) are offering impactful ways to visualize culture, and communicate direction in a manner that is customized to where each subculture is now and where their next best step is. Watch this video until 48:48 for more on the science and method (Link at 44:33) https://lnkd.in/emuAzp6E Stories collected using The Cynefin Co's Sensemaker tool.
Research Shows Chefs Can Use Sight, Sound & Smell To Help Us Eat More Sustainably - Green Queen
The secret tricks hidden inside restaurant menus - BBC Future
Alan Kay on “Should web browsers have stuck to being document viewers?” and a discussion of Smalltalk, NeWS and HyperCard | by Don Hopkins | Medium
Deceptive patterns - hall of shame
My guilty service design secret | LinkedIn
At times in life what might be described as a poor experience is actually a richer experience and makes life more interesting. This is my guilty service design secret.
Reviewing Our Event: Co-design in Practice - Claremont
Your personas probably suck. Here’s how you can build them better. | by Amber Westerholm-Smyth | Personas are Dead, Long Live Personas! | Medium
A five-step framework In summary, the five steps that we will walk you through are: Ask rich questions, not dumb questions Write a codebook Code your data Map your data Form your personas
The new zeitgeist: relationships and emergence | by Bill Bannear | Mar, 2023 | Medium
Fast forward to 2023, and there is a new zeitgeist around complexity and systems change. Depending on who you are, dear reader, I’m either late to the zeitgeist, or in the vanguard, but it basically boils down to this: We need to stop trying to design the solution, and instead design for the conditions that enable the emergence of many solutions. Fostering more, quality and trusted relationships is a critical enabler of that emergence. For the catalysers of complex system change (often government), that means starting to value relationships as a key outcome.
Tools | Service Design Tools
Behaviour Change Briefing: Co-design in Practice - YouTube
Norm-Nudging: Harnessing Social Expectations for Behavior Change by Cristina Bicchieri, Eugen Dimant :: SSRN
methexis-inc/img2prompt
Predicting which type of push notification content motivates users to engage in a self-monitoring app - PMC
How to know what to draw - YouTube
Time/Difference/Relationships vs Head/Heart/Hands (Logical/Metaphor/Literal)
Beginner's guide to Stable Diffusion models and the ones you should know - Stable Diffusion Art
The Power of Do-Overs: With Guests Jeff Ryan & Marissa Sharif | Charles Schwab
When you fail to reach a challenging goal, say, saving a certain amount of money each month or getting to the gym a certain number of times a week, it can be tempting to just give up on the plan entirely. But new research shows that building some flexibility into that plan can actually improve your chances of success. In this episode of Choiceology with Katy Milkman, we look at how mulligans, skip days, cheat meals, and get-out-of-jail free cards are important strategies for sticking to your long-term goals.
Self Assessment: How well is your research engaging target audiences?
User-Feedback Requests: 5 Guidelines
Emoji Finder - Search for Emoji
Tales of Syn: Creating Isometric RPG Game Backgrounds with Stable Diffusion
How to SHIFT Consumer Behaviors to be More Sustainable: A Literature Review and Guiding Framework - Katherine White, Rishad Habib, David J. Hardisty, 2019
Highlighting the important role of marketing in encouraging sustainable consumption, the current research presents a review of the academic literature from marketing and behavioral science that examines the most effective ways to shift consumer behaviors to be more sustainable. In the process of the review, the authors develop a comprehensive framework for conceptualizing and encouraging sustainable consumer behavior change. The framework is represented by the acronym SHIFT, and it proposes that consumers are more inclined to engage in pro-environmental behaviors when the message or context leverages the following psychological factors: Social influence, Habit formation, Individual self, Feelings and cognition, and Tangibility. The authors also identify five broad challenges to encouraging sustainable behaviors and use these to develop novel theoretical propositions and directions for future research. Finally, the authors outline how practitioners aiming to encourage sustainable consumer behaviors can use this framework.
Choice Posture, Architecture, and Infrastructure: Systemic Behavioral Design for Public Health Policy - ScienceDirect
The use of a “choice triad” model that encompasses choice posture, choice architecture, and choice infrastructure can help bridge disciplinary gaps. • The triad can be employed throughout the design process, supporting diagnostic, generative, and evaluative design activities. • Together these lenses can shift policymakers’ attention beyond public health outputs alone toward designing and maintaining conditions that allow solutions to flourish (condition design).
UX Research Templates - Notion
A human-centered approach to government | Performance.gov
Life experiences are significant events or transitions that often require interactions and touchpoints with multiple Federal agencies and even levels of government. Too often, people have to navigate a tangled web of government websites, offices, and phone numbers to access the services they depend on. Government needs to better meet people where they are and be responsive to how they navigate these moments. The “life experience” organizing framework requires a new model of the Federal delivery system working together—within agencies, across agencies, even across levels of government — driven by customer (“human-centered design”) research, rather than within bureaucratic silos and pre-conceived solutions, to solve problems. Below are the Life Experiences that have been designated for collective government-wide improvement efforts.
Jobs to be Done Insights Canvas
Why the Medium Shapes the Message in Marketing - Knowledge at Wharton
What is the best medium for communicating with consumers? It depends on the content, according to the latest research from Wharton marketing professor Jonah Berger.
In-App Survey Questions: Guidelines and Templates | Instabug
Sweet Home 3D - Draw floor plans and arrange furniture freely
Visual design rules you can safely follow every time
Andrew Huberman: “The Billion Dollar Routine You Can Copy“ - Stanford Neuroscientist - YouTube
Adherence Canvas - Improve adherence & behaviour change in health.
Improve Adherence to Health Tech. Solutions The Adherence Canvas is a tool to guide and measure the consideration of adherence to improve it during the design and development of medical technology.
Concept Card - Behavioral Science, Miro Online Whiteboard for Visual Collaboration
Hi, I'm Robert I hope this concept card is useful for you and helps you add a new tool to your toolbox. As someone who helps teams develop products, services and experiences, I did not see many open resources out there that combine behavioral science with other strategy and design processes, so I decided to take my experience and create frameworks and boards to share for free. If you have questions on the framework you can connect with me on Linkedin or see my website.
Techniques of Social Influence | The psychology of gaining compliance
Chapter 1|7 pages Introduction Abstract Size: 0.09 MB Chapter 2|38 pages Sequential Techniques Of Social Influence Abstract Size: 0.20 MB Chapter 3|19 pages Techniques Involving Egotistic and Self-Presentation Mechanisms Abstract Size: 0.13 MB Chapter 4|34 pages The Role of Wording the Request Abstract Size: 0.19 MB Chapter 5|34 pages Interaction Dynamics and the Surprise Factor Abstract Size: 0.36 MB Chapter 6|26 pages Techniques of Social Influence Using Mood and Emotion Abstract Size: 0.17 MB Chapter 7|10 pages A Few More Issues and Final Remarks Abstract