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ogre4j | ogre4j - Java Native Interfaces for OGRE - 3d engine library
xith.org - Home of the Xith3D Project - Java 3D graphics library
Libgdx - Desktop/Android/HTML5 Game Development
Locomalito
Game From Scratch | GameDev made easy...ish. Game programming starts here.
Welcome to OpenGameArt.org | OpenGameArt.org
Music For Chilling & Coding
Bennu Game Development - Index
Project AM2R - Another Metroid 2 Remake
indev (GIF Imagen, 1x1 pixels)
flixel
Squirrel
Box2DJS - Physics Engine for JavaScript
List of Flash Gaming Engines — FlashRealtime.com
Gamasutra - Features - Building the Foundation of a Social Future
[http://www.gamasutra.com/view/feature/4210/building_the_foundation_of_a_.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+GamasutraFeatureArticles+(Gamasutra+Feature+Articles)&utm_content=Google+Reader] - - public:megatux
QB9
LÖVE - Free 2D Game Engine
qcake
PLIB: A Portable Games Library.
Main Page - Mumble
[http://mumble.sourceforge.net/] - - public:megatux
Mumble is an open source, low-latency, high quality voice chat software primarily intended for use while gaming.
cocos2d
Newton Game Dynamics
Box2D - Home
Allegiance - Home
pyglet
Golden T Studios - Golden T Game Engine (GTGE)
[http://www.goldenstudios.or.id/products/GTGE/index.php] - - public:megatux
Golden T Game Engine (GTGE) is an advanced cross-platform game programming library written in Java language. GTGE library provides a complete routines for making 2D game from low level routines such as hardware accelerated 2D graphics, mouse and keyboard
Brutus2D Home Page
http://www.basic4gl.net/
[http://www.basic4gl.net/] - - public:megatux
at made programming accessible and easy to get into, but upgr
Allegro - Una librería para programar videojuegos
RakNet - Multiplayer game network engine
DevMaster.net - Your source for game development
Game Programming Wiki - GPWiki
flipcode - Knowledge Base
Luxinia Engine | Main / HomePage
[http://www.luxinia.de/] - - public:megatux
Luxinia is a 3D engine written in C that uses OpenGL, Lua, GLFW and OpenAL. Its design goals were: Easy to use Extendable Entirely scriptable from the outside Entertaining samples