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Chinese Dissident Artist Badiucao Launches First NFT Collection in Protest of the 2022 Beijing Winter Olympics - Gray Area
10 Reasons Why: Online Co-design Rivals Face-to-Face - Claremont
2021 list of 50+ Immersive Things that mix storytelling, performance, play, design & code | by lance weiler | Columbia DSL | Jan, 2022 | Medium
Play for Health: How to Design for and with Children
Your attention didn’t collapse. It was stolen | Psychology | The Guardian
The Metaverse: 101 — Mirror
Artificially intelligent chatbots in digital mental health interventions: a review
Paper Prototyping: A Cutout Kit
How to Conduct A Content Audit - UX Mastery
The Web3 Renaissance: A Golden Age for Content — Mirror
This is the story of how the web2 internet broke the business model of media, and how the advent of web3 signals a disruption to that business model that tilts the scales in favor of creators. Without native monetization methods built into the web2 internet, the predominant business models were opaque, advertising-based, and dependent on closed-garden networks, which gave an outsized advantage to platforms. On the horizon, new business models and technologies hold promise to unlock the kind of economic opportunity and control that will lead to a true creative Golden Age for artists and creators.
Designing better links for websites and emails — a guideline
Why are “click here” and “by this link” poor choices? And is it acceptable to use “read more”? In this article, I’ll explain popular wording and formatting mistakes and will show more accessible and informative alternatives.
Falling Down the Web3 Rabbit Hole - MackCollier.com
The Psychology of Design: 15 Principles Every UI/UX Designer Should Know | Dribbble
For starters, every interaction a person has with a digital product follows the same pattern: Information — User filters the information Significance — User looks for its meaning Time — User takes an action within a time frame Memory — User stores fragments of the interaction in their memory For each of these stages of interaction, I’ve compiled a list of the most relevant design principles and cognitive biases that will help you to build habit-forming products.
Credit Card Security Risks
Hack it – drop it! How stock prices are related to data breaches
The higher the sensitivity of data breached, the more significant was the impact on stock prices
Is chatting with a sophisticated chatbot as good as chatting online or FTF with a stranger? - ScienceDirect
Social engineering: the art of hacking in words
Social engineering is free for hackers but fraught with danger for regular users
Breached Daniels Hosting “onions” data is back
In March 2020, more than one-third of Dark web websites data was stolen
This is Personal: The Do's and Don'ts of Personalization in Tech - The Decision Lab
You may be wondering: If users want personalization, then what’s the problem? The problem is that personalization is a bit like walking a tightrope. A very thin line separates the “good” kind of personalization from the creepy kind. “I like it because it’s so similar to me” can easily become “I don’t like it because it’s eerily similar to me.” “This is relevant to me and saves me time and effort” can easily become “The algorithm is stereotyping me and that’s not cool.” This switch from good to bad is where user psychology comes in. Understanding the real reason why personalization works can help us understand why it does not work sometimes.
Privacy-Enhancing computation will change the future of personal data protection
Mission “Patching impossible” – why ATM's every vulnerability is in billions worth
Human brain – best hacking device and weakest system at the same time
Zone of Exclusion: stalkers of abandoned clouds
Creating uncrackable VeraCrypt containers for data protection
The endless search for “here“ in the unhelpful “click here“ button
Wandering around Dark Web marketplaces and forums today is just simple as visiting Amazon
Over 97k non-protected FTP servers don’t have passwords
Top 9 Network Mappers to draw the network diagram
”Money doesn’t equal happiness” - reality of hackers’ life
Hackers are also ordinary people who fear, worry, and feel ashamed of their atrocities
A Text Messaging Intervention (StayWell at Home) to Counteract Depression and Anxiety During COVID-19 Social Distancing: Pre-Post Study
54 of 55 FinTech apps contain hardcoded credentials
The U.S. senate makes security intrinsic with VMware
Fake “Sugar Daddies” are cheating on Instagram
Conti virus steals Graff’s details of Hollywood celebrities
A self-administered virtual reality intervention increases COVID-19 vaccination intention - ScienceDirect
How to Organize a Virtual Scavenger Hunt Everyone Will Love
Why Behavior Change Apps Fail To Change Behavior | TechCrunch
Build Technology that Feels Like a Friend to Form a Habit | NirandFar
Mobile app validation: a digital health scorecard approach | npj Digital Medicine
Mr. Roboto: Connecting with Technology – excerpt from Chapter 9 of Amy Bucher’s Engaged: Designing for Behavior Change,
It’s not just about really liking a product (although you definitely want users to really like your product). With the right design elements, your users might embark on a meaningful bond with your technology, where they feel engaged in an ongoing, two-way relationship with an entity that understands something important about them, yet is recognizably non–human. This is a true emotional attachment that supplies at least some of the benefits of a human-to-human relationship. This type of connection can help your users engage more deeply and for a longer period of time with your product. And that should ultimately help them get closer to their behavior change goals.
How to Draw a Wireframe (Even if You Can’t Draw)
Phygital: 4 Examples of a Mind-Blowing Marketing Revolution
JMIR Mental Health - Apps With Maps—Anxiety and Depression Mobile Apps With Evidence-Based Frameworks: Systematic Search of Major App Stores
Of the 293 apps shortlisted as offering a therapeutic treatment for anxiety and/or depression, 162 (55.3%) mentioned an evidence-based framework in their app store descriptions. Of the 293 apps, 88 (30.0%) claimed to use cognitive behavioral therapy techniques, 46 (15.7%) claimed to use mindfulness, 27 (9.2%) claimed to use positive psychology, 10 (3.4%) claimed to use dialectical behavior therapy, 5 (1.7%) claimed to use acceptance and commitment therapy, and 20 (6.8%) claimed to use other techniques. Of the 162 apps that claimed to use a theoretical framework, only 10 (6.2%) had published evidence for their efficacy.
Mobile Health Index and Navigation Database, App Evaluation Resources from the Division of Digital Psychiatry at BIDMC
5 tips for creating a CGM wellness journey - YouTube
Amy Jo Kim interviews Casey Means, cofounder of Levels
The Secret to Engaging people remotely — Daniel Stillman
VARK refers to “Visual, Auditory, (W)ritten and Kinesthetic learning types. Although the theory is contested, it’s still a good shorthand for engagement. While you can’t really diagnose and customize for a specific learning style, adults usually claim to excel in one over the other. I like to make sure I move around the VARK circle early and often. When I work with leaders on developing their facilitation approach I like to get them to think about what other types of variety they might use to engage people. Any one of these modes of engagement can get boring if overused! The code word is variety! Spectrums to create variety across include: Visual: I love to get people to sketch their ideas on paper…it’s a cheat, because it also uses written communications and is highly kinesthetic. It’s a 3-for-1 Auditory: Clear instructions, judicious use of music (one facilitator invited folks to play their own music during a silent, muted brainstorm. Written communications: Anchoring the conversation in written text, either in slides, in chat or in a shared document can create engagement if not overused. Kinesthetic modes: Like stretching, or using objects in their space. Conversational Size, Interpersonal to Intrapersonal: ie, making time for small and large conversations, including time for individuals to think. Tempo or Cadence: making time for short, focused bursts and more slowed down conversations. Control or Power: Making space for structured work as well as creating space for unstructured, decontrolled or decentralized conversations. Patterns: I am a huge fan of breakouts and “think-pair-share” but even that can get boring if over-used. Leveraging a greater variety of group conversational patterns, like round-robin, popcorn-style share outs or fishbowl conversations.
The Tarot Cards of Tech | The power of predicting impact | Artefact
Artefact is proud to introduce The Tarot Cards of Tech: a tool to inspire important conversations around the true impact of technology and the products we design. The Tarot Cards of Tech encourage creators to think about the outcomes technology can create, from unintended consequences to opportunities for positive change. The cards are our way of helping you gaze into the future to determine how to make your product the best it can be.