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5 Rules for Writing Interesting Choices in Multiple-Choice Games - Choice of Games
[http://www.choiceofgames.com/2010/03/5-rules-for-writing-interesting-choices-in-multiple-choice-games/] - - public:weinreich
The Complicated Truth Behind Games That Want To Change The World
[http://kotaku.com/5952933/the-complicated-truth-behind-games-that-want-to-change-the-world] - - public:weinreich
The Miracle Mile Paradox ARG Case study
[http://www.slideshare.net/aprilarrglington/the-miracle-mile-paradox-arg-case-study] - - public:weinreich
How Might Video Games Be Good for Us? | Big Questions Online
D-Fend Reloaded: Overview
A Video Game Designed to Treat Depression Worked Better Than Counseling - medGadget - The Atlantic
[http://www.theatlantic.com/health/archive/2012/04/a-video-game-designed-to-treat-depression-worked-better-than-counseling/256324/#.UDCo3oyuM5E.facebook] - - public:weinreich
Leicester Research Archive: Motivation in alternate reality gaming environments and implications for learning
More than Just Fun and Games: MTV and Half the Sky for Digital Games with Social Impact | Dowser
[http://dowser.org/more-than-just-fun-and-games-mtv-and-half-the-sky-for-digital-games-with-social-impact/] - - public:weinreich
8 Tips for Designing an ARG (as a Learning Experience) - The Total Learner Experience
[http://blog.totallearner.com/2010/02/6-tips-for-designing-an-arg-as-a-learning-experience.html] - - public:weinreich
Gameful Design | blog.superbetter.com
I Am Not Myself Today: On characterization in interactive storytelling
TETRIS GOD (guiness world record!!!) - YouTube
Video Games in the Brain: Study Shows How Gaming Impacts Brain Function to Inspire Healthy Behavior
Nintendo Wii fitness games 'don't boost activity' - Health News - NHS Choices
[http://www.nhs.uk/news/2012/02February/Pages/wii-fitness-games-no-activity-boost.aspx] - - public:weinreich
Smartphone Scavenger Hunts: 10 Best-In-Class Examples @PSFK
Health Games Research Provides Clues to Managing Health, Reducing Costs - Inside Healthcare IT
[http://insidehealth.com/2012/02/health-games-research-provides-clues-to-managing-health-reducing-costs-2/] - - public:weinreich
Freedom and Engagement in Interactive Narratives | The Pixel Hunt
Ten, Eleven, Twelve | Hide&Seek; - Inventing new kinds of play
Gamification in Health Communication
Foldit yields AIDS breakthrough | Emerging Tech | ZDNet UK
[http://www.zdnet.co.uk/news/emerging-tech/2011/09/19/foldit-yields-aids-breakthrough-40093970/] - - public:weinreich
Music For Chilling & Coding
ARG Stats
SuperBetter
MIT OpenCourseWare | Comparative Media Studies | Game Design
[http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/index.htm] - - public:weinreich
Quick and Dirty: Lessons on LARPs and What I learned at Wyrcon this year
[http://thearrglingtonjump.com/blog/2011/08/15/quick-and-dirty-lessons-on-larps-and-what-i-learned-at-wyrcon-this-year] - - public:weinreich
6 Reasons Why Social Games Are the Next Advertising Frontier
Artifact creation 101, let’s get real - 4D Fiction
Serious Games: Changing the World with Transmedia | International Documentary Association
Cautionary Tales in Transmedia Storytelling | Magazine | Wired.com
[http://www.wired.com/magazine/2011/03/cautionary-tales-in-transmedia-storytelling/] - - public:weinreich
EVOKE Reflections: Results from the World Bank's on-line educational game (part 2) | A World Bank Blog on ICT use in Education
[http://blogs.worldbank.org/edutech/evoke-reflections-results-from-the-world-banks-on-line-educational-game-part-2] - - public:weinreich
Vanished Edu-Game: 11 Yr Old Rylan Reports “Back from the Future”
How to Design an ARG in 20 Easy Steps
Some Social Game Design Principles Before Launch
[http://www.gamasutra.com/view/news/34397/Opinion_Some_Social_Game_Design_Principles_Before_Launch.php] - - public:weinreich
The Arrglington Jump - Elan Lee and Sean Stewart from Fourth Wall Studios visit the Transmedia Los Angeles Meetup
[http://thearrglingtonjump.com/blog/2011/06/08/elan-lee-and-sean-stewart-from-fourth-wall-studios-visit-the-transmedia-los-angeles-meetup] - - public:weinreich
Online better than clubs in offering “significantly greater gains in behaviors” that could help people live healthier and leaner lives
[http://www.stonehearthnewsletters.com/online-better-than-clubs-in-offering-significantly-greater-gains-in-behaviors-that-could-help-people-live-healthier-and-leaner-lives-acsm-session/commercial-fitness-industry/] - - public:weinreich
Z-Machine Matter
The Escapist : Video Galleries : Extra Credits
[http://www.escapistmagazine.com/videos/view/extra-credits] - - public:weinreich
Series of animated videos on games; how they are made, what they mean and how we can make them better.
Extra Credits : Gamifying Education
[http://www.escapistmagazine.com/videos/view/extra-credits/3167-Gamifying-Education] - - public:weinreich
Video game teaches Cambodian children to avoid land mines - latimes.com
[http://www.latimes.com/news/nationworld/world/la-fg-cambodia-videogame-20110501,0,165583.story?track=rss&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+latimes/mostviewed+(L.A.+Times+-+Most+Viewed+Stories)] - - public:weinreich
Z-Machine Matter
The Smithsonian and MIT Help Your Kids Get “Vanished” | ARGNet: Alternate Reality Gaming Network
[http://www.argn.com/2011/03/the_smithsonian_and_mit_helps_your_kids_get_vanished/] - - public:weinreich
The Ten Rules Of Gamification
Virtual Worlds for Diabetes Care and Prevention | Health Games Analyzed by healthGAMERS
[http://www.healthgamers.com/2011/research-theory/virtual-worlds-for-diabetes-care-and-prevention/] - - public:weinreich
Will Avatars, Robots and Video Games Replace Doctors? | Health Games Analyzed by healthGAMERS
[http://www.healthgamers.com/2010/research-theory/will-avatars-robots-and-video-games-replace-doctors/] - - public:weinreich
Gamification Encyclopedia | Game Mechanics Resource | Gamification.org
4 Lessons from Gaming in a Corporate Context | Institute For The Future
The No Twinkie Database!
[http://www.designersnotebook.com/Design_Resources/No_Twinkie_Database/no_twinkie_database.htm] - - public:weinreich
An Overview of Using Electronic Games for Health Purposes (pdf)
[https://www.msu.edu/~pengwei/Peng&Liu_An%20Overview%20of%20Using%20Electronic%20Games%20for%20Health%20Purposes.pdf] - - public:weinreich
3 billion hours gaming a week: Is it worth it?
[http://www.slideshare.net/avantgame/3-billion-hours-gaming-a-week-is-it-worth-it] - - public:weinreich