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How to write digital products with personality | by Nick DiLallo | Jan, 2021 | UX Collective
The Idea Adoption Curve – Stratechery by Ben Thompson
The key in all this is crossing the chasm—performing the acts that allow the first shoots of that mainstream market to emerge. This is a do-or-die proposition for high-tech enterprises; hence it is logical that they be the crucible in which “chasm theory” is formed. But the principles can be generalized to other forms of marketing, so for the general reader who can bear with all the high-tech examples in this book, useful lessons may be learned.
How organizers are making remote conferences engaging
Described and Captioned Media Program - Learning Center
DCMP is the leader for captioning and description standards. We provide not only accessible content but the standard for professionals and amateurs working to build quality, accessible media.
50 of the best web, social and design tools and resources - Tallie Proud
Just-in-Time Adaptive Interventions and Adaptive Interventions – The Methodology Center
It’s how you say it: Systematic A/B testing of digital messaging cut hospital no-show rates
KAP COVID Dashboard - Johns Hopkins Center for Communication Programs
Making a New Reality: A Toolkit for Inclusive Media Futures
Why is it important to make sure that emerging media and communications technologies are created by people from a wide variety of backgrounds and identities? The media we consume has an enormous impact on our perception of reality. With this toolkit, we are trying to achieve something that humans have not yet achieved in the history of mass media — fair and equitable representation of the world’s stories and images.
7 Practical Tips for Better Microcopy | Learn UXD
How To Develop a Chatbot From Scratch | by Maruti Techlabs | Chatbots Magazine
CRAP Test - Learn about Evaluating Sources - LibGuides at Colorado Community Colleges Online
Cat-v.org Random Contrarian Insurgent Organization
Online Meetings Effective? 11 Tactics for Gamifying your Next Zoom Meeting - Ludogogy
James Arthur Cattell on Twitter: “I've got 8 minutes to do an icebreaker for 20 people on a video conference call tomorrow. Nothing too personal. Attendees don't have time to prep beforehand. The aim is to get people to say something and be present. If th
great remote icebreaker ideas!
Why you should be using virtual focus groups :: Social Change
An introduction to Virtual Workshops | The Foundation
Trainer's Notebook: Using Dot Voting Online | Beth's Blog
LPS CLASS Technology Plan | Home
Device Policy Guidelines for School Districts - Digital Bridge K-12
Do the Benefits of Digital Devices in School Classrooms Outweigh the Downsides? - WSJ
Leading Groups Online: a down-and-dirty guide to leading online courses, meetings, trainings, and events during the coronavirus pandemic
Online Meeting Resources Toolkit for Facilitators - Google Docs
extensive lists of links
Turning your in-person trainings into virtual trainings: 6 tips & tools in the age of the coronavirus - The TESA Collective
A Comprehensive List of Tips, Tools, and Examples for Event Organizers During the Coronavirus Outbreak | CMX
The ultimate guide to remote meetings in 2020 | The Official Slack Blog
How To Run A Free Online Academic Conference - Google Docs
Columbia University School of the Arts' Digital Storytelling Lab – exploring the future of storytelling
Wastewater technologies
Designing Emotional UI - UX Planet
Pyramid of Users' Needs - Aarron Walter, the author of Designing for Emotion, used a Maslow’s hierarchy of needs to create the pyramid of user needs. At the bottom of this pyramid, you can see the baseline characteristic of any product — functionality (does this product work?). Next comes reliability (is this product reliable?), usability (is this product easy to use?), and, finally, pleasurability (does this product makes us feel good when we use it?). Pleasurable products connect with users on an emotional level, and this feature makes them want to use it more and more.
Go read this New York Times exposé on smartphone location tracking because it’s worse than you think - The Verge
Deeply disturbing reporting on smartphone location tracking. iPhone Android alike. Location is supposed to anonymized but it is easily decipherable.
(576) Neuroscientists Discover a Song That Reduces Anxiety By 65 Percent (Listen) - YouTube
No paywall like with Inc magazine weinreich mental_health, technology
Neuroscience Says Listening to This Song Reduces Anxiety by Up to 65 Percent
Chatbots to Support Behavior Change : Online Events Archive | The eLearning Guild
Augmented and Virtual Reality for Behavior Change : Research Library | The eLearning Guild
Augmented and virtual reality can be an incredible tool when it comes to practicing certain skills that may not be safe or realistic in real life. AR and VR technologies are radically changing L&D as an industry. This research report, Augmented and Virtual Reality for Behavior Change, by Julie Dirksen, Dustin DiTommaso, and Cindy Plunkett explores how AR and VR can be a great resource for behavior change. The report examines key research on this, centered on the following themes: Enabling the Behavior Empathy Building Experiencing Consequences Future Projection Feedback Emotional Self-Regulation Download this report to discover how AR and VR solutions are a useful investment for behavior change.
The eLearning Guild: Community & Resources for eLearning Professionals
Don't settle for engagement if you're looking for impact — Pattern Health
Crisis Text Line report reveals words that signal suicide
How Digital Design Drives User Behavior
A review of recent research provides clear evidence that many organizations are currently undervaluing the power of digital design and should invest more in behaviorally informed designs to help people make better choices. In many cases, even minor fixes can have a major impact, offering a return on investment that’s several times larger than the conventional use of financial incentives or marketing and education campaigns.
Evaluating digital health products - GOV.UK
How behavioural sciences can help build a better chatbot experience?
Falsehoods Programmers Believe About Names – With Examples – Shine Solutions Group
A free online introduction to artificial intelligence for non-experts
An Introduction to AI is a free online course for everyone interested in learning what AI is, what is possible (and not possible) with AI, and how it affects our lives – with no complicated math or programming required.
How people decide what they want to know - Tali Sharot and Cass R. Sunstein
Immense amounts of information are now accessible to people, including information that bears on their past, present and future. An important research challenge is to determine how people decide to seek or avoid information. Here we propose a framework of information-seeking that aims to integrate the diverse motives that drive information-seeking and its avoidance. Our framework rests on the idea that information can alter people’s action, affect and cognition in both positive and negative ways. The suggestion is that people assess these influences and integrate them into a calculation of the value of information that leads to information-seeking or avoidance. The theory offers a framework for characterizing and quantifying individual differences in information-seeking, which we hypothesize may also be diagnostic of mental health. We consider biases that can lead to both insufficient and excessive information-seeking. We also discuss how the framework can help government agencies to assess the welfare effects of mandatory information disclosure.
How classroom technology is holding students back - MIT Technology Review
An Interactive Dating Drama for Smart Speaker and Mobile: 5 Days, 5 Dates - BBC R&D
Plus list of resources for designing interactive voice interfaces
Grumpy Website
JMU - Use of the Chatbot “Vivibot” to Deliver Positive Psychology Skills and Promote Well-Being Among Young People After Cancer Treatment: Randomized Controlled Feasibility Trial | Greer | JMIR mHealth and uHealth
Technology in the Classroom in 2019: 6 Pros & Cons | Top Hat
Framework: Context Analysis of Technologies in Social Change Projects
Context analysis helps you to understand the elements of an environment and a group of potential users so that you can design a better technology project. It should involve key stakeholders, including implementing partners, donors, local and national authorities, and community members. We suggest five key lines of inquiry that context analyses should consider: People: Levels of education and literacy, information habits and needs, access to disposable income for equipment, electrical power to charge devices, and airtime and data to run them, and network access; Community: How membership of specific groups may affect access to technology and communications habits. For example, a nomadic clan may have attributable characteristics shared by its members, and variations in levels of access and freedom within the clan differentiated by gender and age. Market environment: An understanding of the key players, legal and regulatory issues, the mobile market, including both cost and distribution of agent networks, and the infrastructure, including commercial mobile infrastructure such as the availability of short-codes and APIs are all critical to making good design decisions. Political environment: understanding governance and control of, and access to, communications infrastructure by government and other actors Implementing organization: Many interventions have failed because staff were not able to maintain technology, because power or access to internet were not strong enough, because staff capacity was low or went away, or because the intervention was not supported by a broader culture of innovation and adaptive learning.