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Tailornova | Online clothing design software
Damaskos Greek Jewelry: Athena Gaia Greek Jewelry
How to Conduct a Cognitive Walkthrough Workshop
A cognitive walkthrough is a technique used to evaluate the learnability of a system. Unlike user testing, it does not involve users (and, thus, it can be relatively cheap to implement). Like heuristic evaluations, expert reviews, and PURE evaluations, it relies on the expertise of a set of reviewers to assess the interface. Although cognitive walkthroughs can be conducted by an individual, they are designed to be done as part of a group in a workshop setting where evaluators walk through a task in a highly structured manner from a new user’s point of view.
User Story Mapping 101 (Video)
Research methods for discovery
Whilst you’re shaping the problem space and then during the first diamond of understanding and defining which user needs to focus on, you should ideally get out of the lab or the office. When you have defined your solution and are iterating on it, that’s the best time to use your go to method — lab usability testing in a lot of cases, remote interviewing is mine. This is because you are likely needing cycles of quick feedback and iteration so you need a tried and trusted method so you can spin up a sprint of research quickly and efficiently. So how about when time and efficiency isn’t quite so important and the quality and depth of understanding or engagement of stakeholders are the key drivers? Here are some examples from my toolkit:
How to Use Other People to Achieve Your Goals - Irrational Labs
Mutually-Assured Non-Complacency (MANC) Introducing MANC, a system that helps you achieve your goals. Plainly, MANC is a system that uses the people closest to you to assure that you don’t fall into status quo ruts. It’s Mutually-Assured Non-Complacency. How does it work? First, you define the new desired personal behavior (a.k.a. your goal). Then, you put in a system to achieve it (a.k.a. accountability system). This system gives your friends and family a role in your success. So you think you can MANC? The worksheet gives you the recipe. The videos give you the motivation to start today.
Commitment Device Database
Growing open-sourced database of different commitment devices to help you stick with your intentions and achieve your long-term goals. Read this article for more information on Commitment Devices and how to make the most of this database.
Behavioral Mapping and Blueprinting Cheat Sheet
A quick reference guide to creating behavioral maps and behavioral blueprints
Stop adding features to your product. Start crafting behaviors. | by Juan Antonio | Mar, 2022 | UX Collective
The best way for increasing the usage and value of the product is crafting the product from a behavioral perspective instead of feature perspective. The best way for changing this mindset is asking simple questions about your users and what behaviors you want to create for bringing them value. Sankey Diagrams are awesome tools for measuring these behaviorals funnels. Once we have detected and optimized the different behaviors, the impact of adding new features will be much higher than before.
Top Behavioral strategies and nudges for a new product launch | InsideBE
Integrating Behavioral Science and Design Thinking to Develop Mobile Health Interventions: Systematic Scoping Review
Habit Day 2021 – Full Event - YouTube
Bonus talks Why You Forget Everything And What to Do About It w/ Bec Weeks – https://youtu.be/VoDlOmHbaWE The Sneaky Things That Keep Good Habits From Sticking w/ Jessica Malone – https://youtu.be/oCwMXY7u73A Nicolas Fieulaine from NFÉtudes – https://youtu.be/E-XNZUGvVT0 ––– Timestamps 0:00 Event Intro 6:53 The Science of Habit Change with David Neal 38:10 The Science of Mindfulness with Dr. Clare Purvis 53:03 Creatures of Context with David Perrott 1:21:05 Time Smart: How to Reclaim Your Time and Live a Happier Life with Ashley Whillans 2:05:36 The Invisibility of Habit with Wendy Wood 2:34:19 Digital Behavior Change in Health with Jennifer La Guardia & Aline Holzwarth 2:59:11 Better Decision Making at Work: 5 Core Heuristics (& How to Manage Them) with Scott Young, BVA Nudge Unit 3:22:32 All the small things - How behavioral science can help you unlock success in love and at work with Logan Ury & Liz Fosslien 4:09:53 How to apply behavioral insights to cyber security training with Harriet Rowthron from BestAtDigital 4:22:44 Making Meaning When Life Stinks with Yael Schonbrun 4:54:47 The Power of Identity with Dominic Packer 5:30:40 The Untapped Science of Less with Leidy Klotz 5:55:10 Day Wrap-Up with Samuel Salzer & Peter Judodihardjo
Utilizing a Positive Deviance Approach to Reduce Girls’ Trafficking in Indonesia: Asset-based Communicative Acts That Make a Difference - Lucía Durá, Arvind Singhal, 2009
The NOW! Fest 2021 | Day 1 - YouTube
Designing Health & Fitness Apps with the Mind in Mind - Massimo Ingegno (and other speakers)
5 Tips for Smarter System Design, with Raph Koster - YouTube
0:00 Introduction 1:10 Principle 1: Identify the Objects 2:01 Principle 2: Identify the Numbers 3:04 Principle 3: Identify the Verbs 5:52 Principle 4: Set Bounds on Numbers 7:25 Principle 5: Build a Dashboard
Behavioural Insights Toolkit: A step-by-step process for building a behavioural intervention, with brainstorming cards
This toolkit has been designed by the Research and Evaluation Unit (RIMU) at Auckland Council to be useful to those wishing to improve public programmes or services, policy development, or team decision-making. It draws on a range of existing resources produced by the Behavioural Insights Team, the OECD and others (see ‘other resources’ on the next page). This toolkit has two components that can be used either separately or together. The first component is a step-by-step process for developing a behavioural intervention. It guides the user through understanding existing behaviours, identifying a desired behaviour, brainstorming ideas for promoting the desired behaviour, and robustly testing the best ideas. The user should follow the steps in the order they are numbered. It is focused on key questions to ask at each step. It is not a complete guide to how to answer these questions, however, and the user may need to rely on other research and evaluation resources to help with each step. The second component of the toolkit is a series of ‘brainstorming’ cards. The cards cover many important behavioural principles to keep in mind when looking to improve programmes, policies, or decision-making. Each card includes a description of the behavioural principle, some examples, and suggestions for how to apply the principle. They can be used on their own or to brainstorm ideas as in the step-by-step process above. To help with navigation, the card set has been organised into a series for better services and a series for better decisionmaking, although there is overlap in the use of the cards. The former is marked with a red dot in the top left corner and the latter with a green dot.
Past Work — Todd M. Johnson Pipes
Tom Eltang | Flickr
Pipe Shop | Handmade Danish Pipes | Bisgaard Denmark
Making a Straight Rod Through a Curved Hole Demo - YouTube
Okamura -- Odd pipes - Odd pipes
Archive 2015 1
Estate Pipes - SmokersHaven.com
How to design better APIs - best practice document
GBD - Pipedia
GBD3.jpg (482×289)
Don’t Alienate Your User: A Primer for Internationalisation & Localisation
6 Mistakes When Crafting Interview Questions
streamliner art deco smoking pipe - Google Search
streamline moderne vs art deco - Google Search
STREAMLINER Art Deco - Google Search
World Collectors Net – A Brief History of Tobacco Pipes & Pipe Collecting
Tobacco Pipe Aesthetics and Design: Whole Number Ratios | The Literary Workshop Blog
Pipe Shapes - Pipedia
William Cook's Fusings: A Proposal for Simplified, Modern Definitions of “Object“ and “Object Oriented“
An object is a first-class, dynamically dispatched behavior.
About – Walt Cannoy Pipes
50 Times People Spotted Stupid Design Decisions In Public Places And Just Had To Share » Design You Trust
Smoking Pipes
Why AR, not VR, will be the heart of the metaverse | VentureBeat
This is why augmented reality will inherit the earth. It will not only overshadow virtual reality as our primary gateway to the metaverse but will also replace the current ecosystem of phones and desktops as our primary interface to digital content. After all, walking down the street with your neck bent, staring at a phone in your hand is not the most natural way to experience content to the human perceptual system. Augmented reality is, which is why I firmly believe that within 10 years, AR hardware and software will become dominant, overshadowing phones and desktops in our lives.
Vladimir Grechukhin - Pipedia
How Well Do Nudges Work? - BehavioralEconomics.com | The BE Hub
A new meta-analysis published in PNAS by Stephanie Mertens, Mario Herberz, Ulf J. J. Hahnel, and Tobias Brosch provides more evidence about the effectiveness of nudges. Here’s a summary:
A review of nudges: Definitions, justifications, effectiveness
The presentarticle reviews the debate and research on nudges byfocusing on three main dimensions: (1) the exact defi-nition of nudges; (2) the justification of nudge policies,with a focus on “libertarian paternalism”; and (3) theeffectiveness of nudges, both over time and in compari-son with standard policies.
A Psychological Approach to Journey Mapping
Inclusive Syllabus Design – Center for Education Innovation and Learning in the Sciences
17 Syllabus Design ideas | syllabus, design, course syllabus
Decarbonising Existing Homes in Wales: A Participatory Behavioural Systems Mapping Approach – UCL Press
Method:Three participatory workshops were held with the independent Welsh residential decarbonisation advisory group(‘the Advisory Group’)to (1)maprelationships betweenactors, behavioursand influences onbehaviourwithin thehome retrofitsystem,(2)provide training in the Behaviour Change Wheel framework(3)use these to developpolicy recommendationsfor interventions. Recommendations were analysed usingthe COM-B (capability, opportunity, motivation) model of behaviourtoassesswhether they addressed these factors. Results:Twobehavioural systems mapswere produced,representing privately rented and owner-occupied housing tenures. The main causal pathways and feedback loops in each map are described.
Our audiences don't go from point A to point B > by Brooke Tully
Dribbble - Discover the World’s Top Designers & Creative Professionals
Vad man än söker inspiration kring designmässigt så finns det på Dribbble.