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[https://venturebeat.com/2021/12/28/future-augmented-reality-will-inherit-the-earth/?fbclid=IwAR3DxHtXTiW9ystptugYdYLxKH9zDdXbQw8XKV5KfvvksbNyHCpvdm2qsHw] - - public:weinreich
design, technology, web3 - 3 | id:1031183 -

This is why augmented reality will inherit the earth. It will not only overshadow virtual reality as our primary gateway to the metaverse but will also replace the current ecosystem of phones and desktops as our primary interface to digital content. After all, walking down the street with your neck bent, staring at a phone in your hand is not the most natural way to experience content to the human perceptual system. Augmented reality is, which is why I firmly believe that within 10 years, AR hardware and software will become dominant, overshadowing phones and desktops in our lives.

[https://onlinelibrary.wiley.com/doi/epdf/10.1111/joes.12453] - - public:weinreich
behavior_change, design, policy, theory - 4 | id:1028012 -

The presentarticle reviews the debate and research on nudges byfocusing on three main dimensions: (1) the exact defi-nition of nudges; (2) the justification of nudge policies,with a focus on “libertarian paternalism”; and (3) theeffectiveness of nudges, both over time and in compari-son with standard policies.

[https://ucl.scienceopen.com/hosted-document?doi=10.14324/111.444/000117.v1] - - public:weinreich
behavior_change, consulting, design, environment, how_to, inspiration, research, social_network, strategy - 9 | id:1022051 -

Method:Three participatory workshops were held with the independent Welsh residential decarbonisation advisory group(‘the Advisory Group’)to (1)maprelationships betweenactors, behavioursand influences onbehaviourwithin thehome retrofitsystem,(2)provide training in the Behaviour Change Wheel framework(3)use these to developpolicy recommendationsfor interventions. Recommendations were analysed usingthe COM-B (capability, opportunity, motivation) model of behaviourtoassesswhether they addressed these factors. Results:Twobehavioural systems mapswere produced,representing privately rented and owner-occupied housing tenures. The main causal pathways and feedback loops in each map are described.

[https://www.nngroup.com/articles/service-design-study-guide/?utm_source=Alertbox&utm_campaign=2238f8b378-EMAIL_CAMPAIGN_2020_11_12_08_52_COPY_01&utm_medium=email&utm_term=0_7f29a2b335-2238f8b378-24361717] - - public:weinreich
design, how_to, product - 3 | id:999502 -

[https://samuelsalzer1.typeform.com/to/hN8BVT?typeform-source=www.google.com] - - public:weinreich
behavior_change, design, how_to, strategy - 4 | id:980357 -

Want to build better habits? By answering these questions you will in less than 10 minutes have created your own personalized habit building plan backed by the best from behavioral science. The finished plan will be sent straight to your email.

[https://designsonwebsite.com/] - - public:designonwebsite
Design, ecommerce, Services, website - 4 | id:964531 -

A WordPress developer near me is a professional that specializes in the infrastructure and ecosystem of the WordPress platform. They might focus on improving the WordPress software itself or creating new products, particularly plugins and themes.This is a broad definition because WordPress developers near me is such a broad field.WordPress is web software you can use to create a highly functional website or blog. For more information contact us at +1-929-421-7136 and you can visit our official website http://designsonwebsite.com

[https://uxdesign.cc/designing-better-links-for-websites-and-emails-a-guideline-5b8638ce675a] - - public:weinreich
design, health_communication, how_to, mobile, online_marketing, technology - 6 | id:964506 -

Why are “click here” and “by this link” poor choices? And is it acceptable to use “read more”? In this article, I’ll explain popular wording and formatting mistakes and will show more accessible and informative alternatives.

[https://dribbble.com/resources/psychology-of-design] - - public:weinreich
behavior_change, design, how_to, technology - 4 | id:959224 -

For starters, every interaction a person has with a digital product follows the same pattern: Information — User filters the information Significance — User looks for its meaning Time — User takes an action within a time frame Memory — User stores fragments of the interaction in their memory For each of these stages of interaction, I’ve compiled a list of the most relevant design principles and cognitive biases that will help you to build habit-forming products.

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