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Protobot: randomly generated design challenges
Protobot generates random product and service ideas.
The endless search for “here“ in the unhelpful “click here“ button
Using a Translator During Usability Testing (Video)
The distributional effects of nudges | Nature Human Behaviour
Metaphors and Systems - Dan Lockton
Color Palette Generator - Create Beautiful Color Schemes
How Many Participants for a UX Interview?
How many interviews are enough depends on when you reach saturation, which, in turn, depends on your research goals and the people you’re studying. To avoid doing more interviews than you need, start small and analyze as you go, so you can stop once you’re no longer learning anything new.
The incredible power of checklists. - Katy Milkman
Design | ITCILO
A theoretical framework of decision making explaining the mechanisms of nudging - ScienceDirect
We present a theoretical model to clarify the underlying mechanisms that drive individual decision making and responses to behavioral interventions, such as nudges. The model provides a theoretical framework that comprehensively structures the individual decision-making process applicable to a wide range of choice situations. We also identify the mechanisms behind the effectiveness of behavioral interventions—in particular, nudges—based on this structured decision-making process. Hence, the model can be used to predict under which circumstances, and in which choice situations, a nudge is likely to be effective.
When to consider boosting: some rules for policy-makers
Much of the discussion of behaviourally informed approaches has focused on ‘nudges’; that is, non-fiscal and non-regulatory interventions that steer (nudge) people in a specific direction while preserving choice. Less attention has been paid to boosts, an alternative evidence-based class of non-fiscal and non-regulatory intervention. The goal of boosts is to make it easier for people to exercise their own agency in making choices. For instance, when people are at risk of making poor health, medical or financial choices, the policy-maker – rather than steering behaviour through nudging – can take action to foster or boost individuals’ own decision-making competences.
Rethinking the Origin of the Behavioural Policy Cube With Nudge Plus (Behavioral-Based Interventions for Improving Public Policies)
This chapter goes beyond classic nudges in introducing public policy practitioners and researchers worldwide to a wide range of behavioural change interventions like boosts, thinks, and nudge pluses. These policy tools, much like their classic nudge counterpart, are libertarian, internality targeting and behaviourally informed policies that lie at the origin of the behavioural policy cube as originally conceived by Oliver. This chapter undertakes a review of these instruments, in systematically and holistically comparing them. Nudge pluses are truly hybrid nudge-think strategies, in that they combine the best features of the reflexive nudges and the more deliberative boosts (or, think) strategies. Going forward, the chapter prescribes the consideration of a wider policy toolkit in directing interventions to tackle societal problems and hopes to break the false synonymity of behavioural based policies with nudge-type interventions only
Nudging and Boosting: Steering or Empowering Good Decisions
To date, much of the discussion of behaviorally informed approaches has emphasized “nudges,” that is, interventions designed to steer people in a particular direction while preserving their freedom of choice. Yet behavioral science also provides support for a distinct kind of nonfiscal and noncoercive intervention, namely, “boosts.” The objective of boosts is to foster people’s competence to make their own choices—that is, to exercise their own agency. Building on this distinction, we further elaborate on how boosts are conceptually distinct from nudges: The two kinds of interventions differ with respect to (a) their immediate intervention targets, (b) their roots in different research programs, (c) the causal pathways through which they affect behavior, (d) their assumptions about human cognitive architecture, (e) the reversibility of their effects, (f) their programmatic ambitions, and (g) their normative implications.
COM-B + Experience Mapping: A Design Thinking Love Story | by Jen Briselli | Aug, 2021 | Bootcamp
In their maturity, the fields of experience strategy and behavior change design are moving past the casual flirtations of two complementary knowledge domains into a full fledged partnership: when we marry the design of behavioral interventions and the design of experiences, there’s a special power in combining the myriad frameworks from both domains. This becomes especially effective when the goal is not just to identify pain points in an existing experience journey or illustrate an ideal future one — but to make actionable recommendations that will help clients make the leap from actual to ideal.
Stripe Press — Ideas for progress
Make It Toolkit - Design with the mind in mind.
CSS Snippets - 30 seconds of code
Tools for better thinking | Untools
Nudges in Health Care Symposium | Penn Medicine Nudge Unit
The Tragedy of the Common Lisp:. by Mark S. Miller | by Mark S. Miller | Medium
LÖVR
Systemizer - A system design tool
Interactive Learning Tools For Front-End Developers — Smashing Magazine
Openby.design
Free UI components design dashboards screen html templates