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jay19240/WARME-Y2K: HTML5 WebGPU Game Engine 2D & 3D written in TypeScript
bresenham algorithms
31 Brilliant Blender tutorials
Fast branchless ray box intersection
John Lin's Blog
Moeller Trumbore intersection algorithm
[https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm] - - public:amedlock
Open 3D Engine
GitHub - Cloud9c/taro: A lightweight 3D game engine for the web.
GitHub - pixijs/pixi.js: The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
coding adventures: Reverse engineering the rendering of The Witcher 3: Index
Creating 3D worlds with HTML and CSS
The Programming Behind Cel Shading – Partly Shaderly
Urho Minimal project
PBR Book
Coding Experiments blog
A first-person engine in 265 lines
docs.gl
ogre4j | ogre4j - Java Native Interfaces for OGRE - 3d engine library
xith.org - Home of the Xith3D Project - Java 3D graphics library
Newton Game Dynamics
Luxinia Engine | Main / HomePage
[http://www.luxinia.de/] - - public:megatux
Luxinia is a 3D engine written in C that uses OpenGL, Lua, GLFW and OpenAL. Its design goals were: Easy to use Extendable Entirely scriptable from the outside Entertaining samples