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visual representations of things that can be described by various adjectives
Behavioural Design by Ritual | 3 Big Things Studio
Toward a theory of information relativity
Getting the question right is the most important component in information design, and it’s the most common point where information design goes wrong. This is because information is always relative. Always. Before you can undertake any kind of visualization exercise, you need to know what question you want to answer, and for whom. So I propose the beginnings of a theory of information relativity: 1. All information is relative, and it’s always relative: relative to the observer and the observer’s point of view; relative to the culture and its values; relative to the situation; relative to what has come before, and to what will come next. 2. The value of information is always relative because it is directly related to it’s usefulness, which depends on the user, the context and the situation. 3. Information design must therefore be driven by the context within which it will be experienced. Information design must serve the needs of real human beings doing real things. Information wants to be used.
Research Shows Chefs Can Use Sight, Sound & Smell To Help Us Eat More Sustainably - Green Queen
My guilty service design secret | LinkedIn
At times in life what might be described as a poor experience is actually a richer experience and makes life more interesting. This is my guilty service design secret.
Andrew Huberman: “The Billion Dollar Routine You Can Copy“ - Stanford Neuroscientist - YouTube
Concept Card - Behavioral Science, Miro Online Whiteboard for Visual Collaboration
Hi, I'm Robert I hope this concept card is useful for you and helps you add a new tool to your toolbox. As someone who helps teams develop products, services and experiences, I did not see many open resources out there that combine behavioral science with other strategy and design processes, so I decided to take my experience and create frameworks and boards to share for free. If you have questions on the framework you can connect with me on Linkedin or see my website.
How to draw ideas - Ralph Ammer
Robert Meza's Behavior Design Strategy (COM-B and BCW) template | Miroverse
Wow - detailed and useful guide to creating a strategy
Behaviour Change Pattern Library
BC patterns are a collection of reoccurring solutions used in Behavioural Design to change people’s behaviour. They are patterns that designers, change makers and problem solvers can consider when solving people problems and designing behaviour change.
The 30 Elements of Consumer Value: A Hierarchy
We have identified 30 “elements of value”—fundamental attributes in their most essential and discrete forms. These elements fall into four categories: functional, emotional, life changing, and social impact. Some elements are more inwardly focused, primarily addressing consumers’ personal needs.
Where Is Design Fiction?
The sense-making definition of design fiction is to consider the ways that material artifacts — things considered, designed, made, produced in the material sense of things — can structure and arrange our understanding and ability to make sense of sometimes vague, nebulous notions of the future.
Behavioural Insights Toolkit: A step-by-step process for building a behavioural intervention, with brainstorming cards
This toolkit has been designed by the Research and Evaluation Unit (RIMU) at Auckland Council to be useful to those wishing to improve public programmes or services, policy development, or team decision-making. It draws on a range of existing resources produced by the Behavioural Insights Team, the OECD and others (see ‘other resources’ on the next page). This toolkit has two components that can be used either separately or together. The first component is a step-by-step process for developing a behavioural intervention. It guides the user through understanding existing behaviours, identifying a desired behaviour, brainstorming ideas for promoting the desired behaviour, and robustly testing the best ideas. The user should follow the steps in the order they are numbered. It is focused on key questions to ask at each step. It is not a complete guide to how to answer these questions, however, and the user may need to rely on other research and evaluation resources to help with each step. The second component of the toolkit is a series of ‘brainstorming’ cards. The cards cover many important behavioural principles to keep in mind when looking to improve programmes, policies, or decision-making. Each card includes a description of the behavioural principle, some examples, and suggestions for how to apply the principle. They can be used on their own or to brainstorm ideas as in the step-by-step process above. To help with navigation, the card set has been organised into a series for better services and a series for better decisionmaking, although there is overlap in the use of the cards. The former is marked with a red dot in the top left corner and the latter with a green dot.
Decarbonising Existing Homes in Wales: A Participatory Behavioural Systems Mapping Approach – UCL Press
Method:Three participatory workshops were held with the independent Welsh residential decarbonisation advisory group(‘the Advisory Group’)to (1)maprelationships betweenactors, behavioursand influences onbehaviourwithin thehome retrofitsystem,(2)provide training in the Behaviour Change Wheel framework(3)use these to developpolicy recommendationsfor interventions. Recommendations were analysed usingthe COM-B (capability, opportunity, motivation) model of behaviourtoassesswhether they addressed these factors. Results:Twobehavioural systems mapswere produced,representing privately rented and owner-occupied housing tenures. The main causal pathways and feedback loops in each map are described.
Dribbble - Discover the World’s Top Designers & Creative Professionals
Vad man än söker inspiration kring designmässigt så finns det på Dribbble.
Visual Outline for Book “Figure It Out“ - Stephen Anderson
Design for Understanding
Metaphors and Systems - Dan Lockton
Stripe Press — Ideas for progress
The Whimsical Web
Totally rocking websites | httpster
vivus.js - svg animation
70 Stunning Responsive Sites for Your Inspiration | Mobify
How to run a transmedia storysprint – Learn Do Share
A Facilitator’s Guide to Running a Reboot Lab – Part 1 of 4 – Learn Do Share
Wissam Shawkat | Calligraphy, Typography & Graphic Design
SugarHillco Blog
Top+trends+in+print+design+for+2013+|+Print+design+|+Creative+Bloq
How+To+Generate+a+Great+Idea+|+inspirationfeed.com
Bored Panda - the only magazine for Pandas
Tarjetas
Poolga. iPhone, iPad and iPod Touch wallpapers for the rest of us.
Crazy rooms - Imgur
MissTiina.com {Blog} :: Illustration & Design, Digital Scrapbooking, Free Fonts, Tutorials and more!
Illusion › The Most Amazing Creations in Art, Design, Photography, and Video
Discover — Art & Design Inspiration at ColRD.com
Geninne's Art Blog
Blend-It Design's Portfolio
How To Create Slides That Rock | Note & Point
Note & Point
Brain Pickings
Cute Food, Cute Cupcakes, Designer Cakes, Cupcakes Decorating, Kids Cupcakes, Cupcakes Ideas, Cute Cake
Colossal | An art and design blog.
but does it float
Stuff No One Told Me ( but I learned anyway )
A Brief Rant on the Future of Interaction Design
Pictures under glass sux.