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Playing Pong while waiting for the train
Fitbit will supply health trackers to Singaporeans
Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States: The STEP UP Randomized Clinical Trial | Obesity | JAMA Internal Medicine
In this randomized clinical trial of 602 overweight and obese adults from 40 states across the United States, gamification interventions with support, collaboration, and competition significantly increased physical activity compared with the control group during the 24-week intervention. The competition arm had the greatest increase in physical activity from baseline during the intervention; during the 12-week follow-up, physical activity was lower in all arms, but remained significantly greater in the competition arm than in the control arm.
Influence of Pokémon Go on Physical Activity: Study and Implications
Using an Alternate Reality Game to Increase Physical Activity and Decrease Obesity Risk of College Students - Robert Wood Johnson Foundation
Cryptozoo game - AHA
Let's Play!: Mobile Health Games for Adults (PDF Download Available)
Wokamon - Monster Walk Quest - Android Apps on Google Play
Gamification of physical activity: Beat the Street and Pokémon Go | Nesta
Gamification offers advantages over other types of physical activity campaigns due to its ability to bypass the perceived barriers to becoming active. Gamified design can deliver health through stealth by encouraging people to play a fun, free game rather than take part in a fitness scheme.