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(193) Fireship - YouTube
rabbit — keynote
QuickRef.ME - Quick Reference Cheat Sheet
BigCode - Playground - a Hugging Face Space by bigcode
Look for models that could be used in Newspeak
Serverless Land - Introduction to Event Driven Architecture
Event Driven Architecture - video by Martin Fowler
Coroutine - Wikipedia
Coroutine is a routine which can yield. Coroutines are typically scheduled cooperatively (=non-preemptively). Coroutines are similar to threads, although threads are typically scheduled preemptively (scheduler pre-empts=forces execution to pause and yield, even without yield in the language)
Continuation - Wikipedia
continuation is an abstract representation of the control state of a computer program. A continuation implements (reifies) the program control state, i.e. the continuation is a data structure that represents the computational process at a given point in the process's execution; the created data structure can be accessed by the programming language, instead of being hidden in the runtime environment.
Coroutine - Wikipedia
Asynchronous operations are not the same as parallel or concurrent. Asynchronous simply means that we do not want to block our flow of execution(Thread) or wait for the response until certain work is done in full. But the way we implement Asynchronous operations decides whether they are (running) as parallel or concurrent. So parallel and concurrent are two implementations of asynchronicity of tasks.