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How People Feel about Progress: Metrics That Drive User Behavior | by Jared Peterson | Sep, 2024 | Product Coalition
An implementation framework for transformative gamification services
Gamification services are hailed as effective tools for influencing users’ behaviours, increasing engagement, motivation, and enhancing learning. In the field of behaviour change, transformative outcomes have been reported for gamification services; with some conceptualisation undertaken regarding transformative gamification services. However, there is a lack of research on practical implementation of transformative gamification services. Also, previous studies have often isolated a single component of gamification and not discussed the synergistic effects and behavioural outcomes of the experiences that the combination of gamification elements can create. To bridge this gap, we provide an implementation framework for transformative gamification services. This is achieved by identifying different components of transformative gamification from a social marketing and transformative service research (TSR) lens and their behavioural outcomes. To do this, we delve into game design, gamification and behaviour change literature and suggest a practical implementation framework which incorporates users' perspectives in the form of transformative values, user engagement types (play typologies), and consumption/service encounter experiences. This research contributes to gamification theory and practice by furthering the understanding of transformative gamification services in social marketing and TSR. It also provides behaviour change practitioners with detailed steps for implementation of such services aiming to create positive behavioural changes.
Octalysis Explorer Book - Yu-Kai Chou
The Power of Do-Overs: With Guests Jeff Ryan & Marissa Sharif | Charles Schwab
When you fail to reach a challenging goal, say, saving a certain amount of money each month or getting to the gym a certain number of times a week, it can be tempting to just give up on the plan entirely. But new research shows that building some flexibility into that plan can actually improve your chances of success. In this episode of Choiceology with Katy Milkman, we look at how mulligans, skip days, cheat meals, and get-out-of-jail free cards are important strategies for sticking to your long-term goals.
How to design an effective streak with behavioural science | LinkedIn
Archetypes of Gamification: Analysis of mHealth Apps
Eight archetypes of gamification emerged from the analysis of health-related mobile apps: (1) competition and collaboration, (2) pursuing self-set goals without rewards, (3) episodical compliance tracking, (4) inherent gamification for external goals, (5) internal rewards for self-set goals, (6) continuous assistance through positive reinforcement, (7) positive and negative reinforcement without rewards, and (8) progressive gamification for health professionals. The results indicate a close relationship between the identified archetypes and the actual health behavior that is being targeted.
Game Design For Public Services Report - PUBLIC
5 Tips for Smarter System Design, with Raph Koster - YouTube
0:00 Introduction 1:10 Principle 1: Identify the Objects 2:01 Principle 2: Identify the Numbers 3:04 Principle 3: Identify the Verbs 5:52 Principle 4: Set Bounds on Numbers 7:25 Principle 5: Build a Dashboard
The Rosetta Wheel: Towards a Shared Language and Framework for Game Design for Health Behaviour Change
5 tips for creating a CGM wellness journey - YouTube
Amy Jo Kim interviews Casey Means, cofounder of Levels
Christy Dena's Field Notes From Earth » ARG Design Charts
Christy Dena's Field Notes From Earth » Narrative Design Methods: The Journey Chart
The Journey Chart is an overview of the different elements of a project juxtaposed to show how they work together over the duration of the player/audience/reader experience. I’m sharing the Journey Chart Method because I’ve found it to be a nifty way to externalise, discover, inspire, unify, direct, and communicate the various elements of a project and how they are all connected.
Designing Achievements in Gamification Systems - Facebook Live Video
Kevin Wilson on Twitter: “So, since this is something I'm working on for a game tonight, let's talk (prolly for the 3rd or 4th time) about designing the underlying math for a game.“ / Twitter
The Use of Story and Emotions in Gamification | Interaction Design Foundation
Level Design - In pursuit of better levels - Google Docs
Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States: The STEP UP Randomized Clinical Trial | Obesity | JAMA Internal Medicine
In this randomized clinical trial of 602 overweight and obese adults from 40 states across the United States, gamification interventions with support, collaboration, and competition significantly increased physical activity compared with the control group during the 24-week intervention. The competition arm had the greatest increase in physical activity from baseline during the intervention; during the 12-week follow-up, physical activity was lower in all arms, but remained significantly greater in the competition arm than in the control arm.
Owain Service on Twitter: “Instead of the traditional free cup of coffee for every ten you buy, this coffee shop uses variable rewards and gamification. Much more exciting. https://t.co/FqRBcddzci“ / Twitter
Improving Health Care by Gamifying It
A central challenge for all health-related gamification programs is engaging participation, particularly among high-risk patients. Several design elements commonly found within gamified health and wellness programs could be made more engaging by incorporating behavioral insights.
Build a better product with the Social Action Matrix (2019) - YouTube - Amy Jo Kim
Similar to Bartle's Player Type matrix - defines the actions that players/users can do: Compete, Express, Collaborate, Explore
How to make corporate training more engaging with gamification
Discover the Octalysis Secrets Behind AirBnB’s Success (Part 1) - The Octalysis Group
Gamification: A guide for designers to a misunderstood concept
SCVNGR's Secret Game Mechanics Playdeck | TechCrunch
Game Thinking, Explained | Amy Jo Kim | Pulse | LinkedIn
Octalysis: Complete Gamification Framework - Yu-kai Chou
Designing Games for the Growing 35+ Market
Lost Garden: Game design patterns for building friendships
How Uber Uses Psychological Tricks to Push Its Drivers’ Buttons - The New York Times
What-are-some-underlying-principles-in-designing-board-games? - Quora
Board Game Mechanic Glossary - Boardgamizer
What Board Games can Teach Us about Designing Experiences
How to design a board or card game: 10 prototyping tips | Go Play Listen
Get Mental Notes - App interaction design cards
Gamification and health behavior change infographic - Digital Marketing & Research in Toronto
HowTo.gov | Helping agencies deliver a great customer experience
Designing Social Interfaces - Christian Crumlish
Gamification 101: Design the Player Journey
The Escapist : Video Galleries : Extra Credits
Series of animated videos on games; how they are made, what they mean and how we can make them better.
Gamification Encyclopedia | Game Mechanics Resource | Gamification.org
Gamification Workshop 2010 - Amy Jo Kim
The Gamification of Healthcare | Blog | design mind
Engagement Economy [SR-1183] | Institute For The Future
Urgent Evoke » What Went Right, What Went Wrong: Lessons from Season 1 of EVOKE.
Social Games People Play: New Tactics for Marketing, Education and Engagement (B2B)
Meta-Game Design: Reward Systems that Drive Engagement
Presentation by Amy Jo Kim at Game Developers Conference 2010
Learning from game design: 11 gambits for influencing user behaviour
Ribbon Hero turns learning Office into a game
Go Big Always - Productivity software should learn from game design
Go Big Always is Sam Lawrence's blog.