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What Top VCs ACTUALLY want to see in your PITCH DECK - YouTube
CHAPTERS 00:00 Introduction 00:20 Identify a subset of people who get it 00:54 1st Slide: What we do 01:34 2nd Slide: Our Insight 02:13 3rd Slide: Proof Points 02:45 Don't create a Frankendeck 03:30 Conclusion
Behavioural Design by Ritual | 3 Big Things Studio
How to know what to draw - YouTube
Time/Difference/Relationships vs Head/Heart/Hands (Logical/Metaphor/Literal)
Metaphor Made Me Do It. Why metaphors are an often overlooked… | by Live Neuron Labs | Behavioral Design Hub | Sep, 2022 | Medium
The Art of Storytelling for Case Studies | by Ingrid Elias | Indeed Design
Where Is Design Fiction?
The sense-making definition of design fiction is to consider the ways that material artifacts — things considered, designed, made, produced in the material sense of things — can structure and arrange our understanding and ability to make sense of sometimes vague, nebulous notions of the future.
Larp Design : Creating Role-Play Experiences - Trepo
Visual Outline for Book “Figure It Out“ - Stephen Anderson
Design for Understanding
Metaphors and Systems - Dan Lockton
Op-Eds From the Future: Business School Students Predict Tomorrow’s Headlines | ideo.com
Design fiction is one of the tools the students learn to prototype the future of business. Designers often use this strategy to help stakeholders envision divergent scenarios for their organization in the context of uncertainty. We asked the students to consider the forces at play in today’s fast-changing society, such as artificial intelligence and decentralized governance models, and write a story about the future. Zooming out of this aspirational story, they mapped out what would have to be true from a technological and business standpoint to bring positive aspects of that future to fruition, while calling attention to factors or decisions that could negatively impact our world years from now. At its core, design fiction is a strategic exercise that connects the dots between vision and execution, transitioning teams from imagining the future to taking action.
Christy Dena's Field Notes From Earth » ARG Design Charts
Christy Dena's Field Notes From Earth » Narrative Design Methods: The Journey Chart
The Journey Chart is an overview of the different elements of a project juxtaposed to show how they work together over the duration of the player/audience/reader experience. I’m sharing the Journey Chart Method because I’ve found it to be a nifty way to externalise, discover, inspire, unify, direct, and communicate the various elements of a project and how they are all connected.
The Use of Story and Emotions in Gamification | Interaction Design Foundation
DESIGN THINKING FOR COMMUNICATIONS PROFESSIONALS How Design Thinking processes can help you shape organizational stories that connect
30+ Immersive Storytelling platforms, apps, resources & tools
These Maps Reveal the Hidden Structures of 'Choose Your Own Adventure' Books - Atlas Obscura
Optimizing for Context in the Omnichannel User Experience
Summary: Design for each channel’s unique strengths and role in the customer journey to create usable context-specific experiences.
Using Transmedia Storytelling to Increase Serendipity in Informal Learning | Robert Pratten | Pulse | LinkedIn
Developing Discipline: Story Architecture — Part 2 – The Coffeelicious – Medium
Developing Discipline: Story Architecture — Part 1 – The Coffeelicious – Medium
Play your way to impact with a new media engagement strategy game | MEDIA IMPACT FUNDERS
Project Models: Narrative Design for Social Change - Lina Srivastava
40 must read books on story, play & design | culture hacker
How to run a transmedia storysprint – Learn Do Share
A Facilitator’s Guide to Running a Reboot Lab – Part 1 of 4 – Learn Do Share
Knowledge Base – Learn Do Share
The Storyworld of Things - Rob Pratten
How Ada, Okla., Warmed to Its Cold, Silent New Cop - WSJ
Transmedia Playbook
Power of Story
Storytelling for UXD
Download Persona Template | Fake Crow
Download Our Free Persona Template | Fake Crow
Foundations of Experience Design • Phenomenal Work - Brian Clark
Highlights of the Eye-Opening 2013 SATE Conference - Entertainment Designer - Theme park, museum and exhibit design & technology
Storytelling, Architecture, Technology and Experience
Resonate: Present Visual Stories that Transform Audiences - Nancy Duarte
Hi: Narrative mapping the world — Medium
A New Story: Purposeful Storytelling and Designing WIth Data - Harmony Institute
(case study of Lance Weiler's Sky is Falling)