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Super Rewards for Super Kids - Hope for Henry
From 10 to 25 – A game about adolescence
From 10 to 25 is a collaborative storytelling game about the period of life we call adolescence. Players take on the role of a young person making their way through adolescence. Players combine the experiences life has dealt them with relationships and resources available in their community to tell a story about growing up. The game builds understanding of what adolescence is and what young people need to thrive.
ARTSEDGE: ARTSEDGE Games
The ARTSEDGE Role-Playing System is designed to teach students the process of creating a game, rather than focusing on game play. In this approach to the literary arts, students begin with an existing book or short story from the curriculum to create and present their own role-playing game (R.P.G.) using rules adapted from the Dungeons & Dragons 5th Edition Players Handbook. Educators use The ARTSEDGE Role-Playing System to guide students in groups of 3-6 through game ideation, world building, rule making, and game running, all based on the selected source material. Students are also encouraged to incorporate visual arts, music, and theatre into their presentations.
Vanished Edu-Game: 11 Yr Old Rylan Reports “Back from the Future”
Extra Credits : Gamifying Education
The Smithsonian and MIT Help Your Kids Get “Vanished” | ARGNet: Alternate Reality Gaming Network
Attraction - interactive smoking prevention manga
Video games help schools get kids moving, exercising more - USATODAY.com
Local Summer Reading ARG: The Mystery Guest | ARGNet: Alternate Reality Gaming Network
London Ontario Health Unit Launches Ludicrous Sexual Health Website/Game
Teens, Video Games and Civic Engagement
report from MacArthur Foundation and Pew Internet Center