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harbdog/raycaster-go: Golang raycaster engine using the Ebitengine 2D Game Library
John Lin's Blog
The Case for Use.GPU — Acko.net
LÖVR
The Book of Shaders
GitHub - s-macke/VoxelSpace: Terrain rendering algorithm in less than 20 lines of codes-macke/VoxelSpace: Terrain rendering in less than 20 lines of code
docs.gl
-= MrElusive.com =-
Useful 3d party gfx libs
A-Frame – Make WebVR
three.js - JavaScript 3D library
Alice.org
ogre4j | ogre4j - Java Native Interfaces for OGRE - 3d engine library
xith.org - Home of the Xith3D Project - Java 3D graphics library
jMonkeyEngine 3.0 | Java OpenGL Game Engine
lwjgl.org - Home of the Lightweight Java Game Library
Learning Modern 3D Graphics Programming
jQuery Reel Plugin
Newton Game Dynamics
Alice.org
VPython
Sylphis3D Game Engine Developer Network
lwjgl.org - Home of the Lightweight Java Game Library
JonoF's Games and Stuff
Luxinia Engine | Main / HomePage
[http://www.luxinia.de/] - - public:megatux
Luxinia is a 3D engine written in C that uses OpenGL, Lua, GLFW and OpenAL. Its design goals were: Easy to use Extendable Entirely scriptable from the outside Entertaining samples