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Game Design For Public Services Report - PUBLIC
[https://view.publitas.com/public-1/game-design-for-public-services-report/page/1] - - public:weinreich
Christy Dena's Field Notes From Earth » ARG Design Charts
Christy Dena's Field Notes From Earth » Narrative Design Methods: The Journey Chart
[https://www.christydena.com/2020/11/narrative-design-methods-the-journey-chart/] - - public:weinreich
The Journey Chart is an overview of the different elements of a project juxtaposed to show how they work together over the duration of the player/audience/reader experience. I’m sharing the Journey Chart Method because I’ve found it to be a nifty way to externalise, discover, inspire, unify, direct, and communicate the various elements of a project and how they are all connected.
Engagement Economy [SR-1183] | Institute For The Future
Meta-Game Design: Reward Systems that Drive Engagement
[http://www.gdcvault.com/play/1012242/Meta_Game_Design__Reward_Systems_that_Drive_Engagement] - - public:weinreich
Presentation by Amy Jo Kim at Game Developers Conference 2010