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How to design equitable digital health tools: A narrative review of design tactics, case studies, and opportunities | PLOS Digital Health
This narrative review summarizes several health equity frameworks to help digital health practitioners conceptualize the equity dimensions of importance for their work, and then provides design approaches that accommodate an equity focus. Specifically, the Double Diamond Model, the IDEAS framework and toolkit, and community collaboration techniques such as participatory design are explored as mechanisms for practitioners to solicit input from members of underserved groups and better design digital health tools that serve their needs.
How People Feel about Progress: Metrics That Drive User Behavior | by Jared Peterson | Sep, 2024 | Product Coalition
How To Design Effective Conversational AI Experiences: A Comprehensive Guide — Smashing Magazine
Stormz - Brainstorming & Decision-Making Platform for facilitators
Accessible communications: A starting point for fostering more inclusive comms | CharityComms
AI kettles and fridges reduce hospital readmissions in NHS pilot
Developing Behaviourally Informed Communications - World Health Organization Collaborating Centre On Investment for Health and Well-being
An interactive tool to help you take a behaviourally informed approach when designing your communications
Sit, Siri! Designing Our Tech to Have Good Etiquette | by Amber Case | Aug, 2023 | Medium
Etiquette by definition is about graceful relationships between different kinds of people. Good design is about designing calm relationships between technology and people. So we should expect our products to practice proper etiquette. As designers, we should create experiences with that etiquette in mind.
[Video] UX Writing with a dash of humour | UX Writing Bud
Heuristic Evaluations: How to Conduct
Step-by-step instructions to systematically review your product to find potential usability and experience problems. Download a free heuristic evaluation template.
Components | The Component Gallery
Archetypes of Gamification: Analysis of mHealth Apps
Eight archetypes of gamification emerged from the analysis of health-related mobile apps: (1) competition and collaboration, (2) pursuing self-set goals without rewards, (3) episodical compliance tracking, (4) inherent gamification for external goals, (5) internal rewards for self-set goals, (6) continuous assistance through positive reinforcement, (7) positive and negative reinforcement without rewards, and (8) progressive gamification for health professionals. The results indicate a close relationship between the identified archetypes and the actual health behavior that is being targeted.
Creating accessible content: Digital accessibility guide for Marketers | Texthelp
Designing Theory-Informed Behavior Change Apps - BehavioralEconomics.com | The BE Hub
Designing A Better Language Selector — Smashing Magazine
Stop adding features to your product. Start crafting behaviors. | by Juan Antonio | Mar, 2022 | UX Collective
The best way for increasing the usage and value of the product is crafting the product from a behavioral perspective instead of feature perspective. The best way for changing this mindset is asking simple questions about your users and what behaviors you want to create for bringing them value. Sankey Diagrams are awesome tools for measuring these behaviorals funnels. Once we have detected and optimized the different behaviors, the impact of adding new features will be much higher than before.
The NOW! Fest 2021 | Day 1 - YouTube
Designing Health & Fitness Apps with the Mind in Mind - Massimo Ingegno (and other speakers)
Don’t Alienate Your User: A Primer for Internationalisation & Localisation
Why AR, not VR, will be the heart of the metaverse | VentureBeat
This is why augmented reality will inherit the earth. It will not only overshadow virtual reality as our primary gateway to the metaverse but will also replace the current ecosystem of phones and desktops as our primary interface to digital content. After all, walking down the street with your neck bent, staring at a phone in your hand is not the most natural way to experience content to the human perceptual system. Augmented reality is, which is why I firmly believe that within 10 years, AR hardware and software will become dominant, overshadowing phones and desktops in our lives.
10 Reasons Why: Online Co-design Rivals Face-to-Face - Claremont
Play for Health: How to Design for and with Children
Paper Prototyping: A Cutout Kit
Designing better links for websites and emails — a guideline
Why are “click here” and “by this link” poor choices? And is it acceptable to use “read more”? In this article, I’ll explain popular wording and formatting mistakes and will show more accessible and informative alternatives.
The Psychology of Design: 15 Principles Every UI/UX Designer Should Know | Dribbble
For starters, every interaction a person has with a digital product follows the same pattern: Information — User filters the information Significance — User looks for its meaning Time — User takes an action within a time frame Memory — User stores fragments of the interaction in their memory For each of these stages of interaction, I’ve compiled a list of the most relevant design principles and cognitive biases that will help you to build habit-forming products.
Is chatting with a sophisticated chatbot as good as chatting online or FTF with a stranger? - ScienceDirect
The endless search for “here“ in the unhelpful “click here“ button
Mr. Roboto: Connecting with Technology – excerpt from Chapter 9 of Amy Bucher’s Engaged: Designing for Behavior Change,
It’s not just about really liking a product (although you definitely want users to really like your product). With the right design elements, your users might embark on a meaningful bond with your technology, where they feel engaged in an ongoing, two-way relationship with an entity that understands something important about them, yet is recognizably non–human. This is a true emotional attachment that supplies at least some of the benefits of a human-to-human relationship. This type of connection can help your users engage more deeply and for a longer period of time with your product. And that should ultimately help them get closer to their behavior change goals.
How to Draw a Wireframe (Even if You Can’t Draw)
5 tips for creating a CGM wellness journey - YouTube
Amy Jo Kim interviews Casey Means, cofounder of Levels
Testing Content with Users
How to write digital products with personality | by Nick DiLallo | Jan, 2021 | UX Collective
Described and Captioned Media Program - Learning Center
DCMP is the leader for captioning and description standards. We provide not only accessible content but the standard for professionals and amateurs working to build quality, accessible media.
50 of the best web, social and design tools and resources - Tallie Proud
7 Practical Tips for Better Microcopy | Learn UXD
Designing Emotional UI - UX Planet
Pyramid of Users' Needs - Aarron Walter, the author of Designing for Emotion, used a Maslow’s hierarchy of needs to create the pyramid of user needs. At the bottom of this pyramid, you can see the baseline characteristic of any product — functionality (does this product work?). Next comes reliability (is this product reliable?), usability (is this product easy to use?), and, finally, pleasurability (does this product makes us feel good when we use it?). Pleasurable products connect with users on an emotional level, and this feature makes them want to use it more and more.
How Digital Design Drives User Behavior
A review of recent research provides clear evidence that many organizations are currently undervaluing the power of digital design and should invest more in behaviorally informed designs to help people make better choices. In many cases, even minor fixes can have a major impact, offering a return on investment that’s several times larger than the conventional use of financial incentives or marketing and education campaigns.
How behavioural sciences can help build a better chatbot experience?
Katie Patrick on Twitter: “I wanted to share the behavior-mapping template I use for any new project. I spend 2 - 8 hrs going through the steps in painstaking detail to develop the skeleton of what makes action happen. Follow each of the steps for your pr
8 tips for developing and designing successful behaviour change apps and websites - BehaviourWorks Australia
The User Experience of Virtual Reality
a curated list of resources to help you on your journey into the UX of VR
9 Push Notification Marketing Strategies To Boost Your Subscribers
Full service webbureau
webbureau that makes landing pages and webshop in wordpress and woocommerce.
Putting back users to the forefront: sustainable engagement tips from behavioral science
Luckily, behavioral science can help close the intention-action gap, offering a toolkit to help change behavior for the better. Here are three ways we can apply lessons from behavioral science to drive sustainable engagement:
Can AI Nudge Us to Make Better Choices?
Behaviour Change Techniques in UX/UI Design - Panacea Digital
Lost in translation: Epic goes to Denmark - POLITICO
an interesting case study, even outside of the IT issues, of what can happen when something designed for one culture is not adapted appropriately for another. From the very beginning, they should have had Danish doctors, nurses and designers involved in identifying the modifications that needed to be made. Just translating the words is not sufficient (and even that didn't seem to work very well).
Top 10 Application-Design Mistakes
Here is our current list of the top 10 application-design mistakes that are both egregious and commonplace.