yabs.io

Yet Another Bookmarks Service

Viewing weinreich's Bookmarks


[https://www.jtbdtoolkit.com/jtbd-canvas] - - public:weinreich
behavior_change, design, research, target_audience - 4 | id:1484406 -

The JTBD Canvas 2.0 is a tool to help you scope out your JTBD landscape prior to conducting field research. It frames your field of inquiry and scopes of your innovation effort. Jobs to be done

[https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4328659] - - public:weinreich
behavior_change, policy - 2 | id:1484404 -

In 2022, Nick Chater and George Loewenstein published a pre-print called ‘The i-frame and the s-frame: How focusing on individual-level solutions has led behavioral public policy astray’. The paper argues that “behavioral scientists“ have focused too much on policy ideas that aim to shape individual behavior (the “i-frame“), rather than the systems in which people behave (the “s-frame“) and therefore they “may have unwittingly promoted the interests of the opponents of systemic change”. I greatly respect the authors of this article and agree with their ultimate goal of applying behavioral science to public policy more effectively. However, I find this paper to be deeply flawed and ultimately self-defeating. My concerns come in three categories.

[https://www.thedecisionstack.com/] - - public:weinreich
strategy, theory - 2 | id:1484403 -

I hope this post gives some ideas to product leads on how to use the Decision Stack as a mental model in all sorts of conversations. The stack is a really powerful coaching tool. It is a framework that helps you to discuss things like: How to achieve alignment and directional clarity across the board. Use the Stack to connect the dots. Ask why things are the way they are and how the organization is planning to reach their goals. Use it to discuss goals and where shared goals would be possible. Use it to discuss team topologies, team empowerment, and mandate.

[https://sparck.io/journal/how-content-design-can-serve-international-or-mixed-language-groups] - - public:weinreich
health_communication, how_to, international, target_audience - 4 | id:1484402 -

Linguistic accessibility is important because people in a group often speak more than one language with various degrees of confidence. People also use different varieties of the same language or create their own variety. The way a language develops in a multilingual group reflects what people need and want to communicate.

[https://lithub.com/against-copyediting-is-it-time-to-abolish-the-department-of-corrections/] - - public:weinreich
ethics, inspiration, storytelling - 3 | id:1484401 -

Could there be another way to practice copyediting—less attached to precedent, less perseverating, and more eagerly transgressive; a practice that, to distinguish itself from the quietly violent tradition from which it arises, might not be called “copyediting” at all; a practice that would not only “permit” but amplify the potential for linguistic invention and preservation in any written work?

[https://www.oecd.org/gov/regulatory-policy/BASIC-Toolkit-web.pdf] - - public:weinreich
behavior_change, ethics, how_to - 3 | id:1484400 -

The toolkit presented here guides the policy maker through a methodology that looks at Behaviours, Analysis, Strategies, Interventions, and Change (abbreviated “BASIC”). It starts with a BASIC guide that serves as an indispensable and practical introduction to the BASIC manual.

[https://dl.acm.org/doi/abs/10.1145/3025453.3026003] - - public:weinreich
behavior_change, design, target_audience, theory - 4 | id:1484399 -

Personas are a widely used tool to keep real users in mind, while avoiding stereotypical thinking in the design process. Yet, creating personas can be challenging. Starting from Cooper's approach for constructing personas, this paper details how behavioral theory can contribute substantially to the development of personas. We describe a case study in which Self-Determination Theory (SDT) is used to develop five distinctive personas for the design of a digital coach for sustainable weight loss. We show how behavioral theories such as SDT can help to understand what genuinely drives and motivates users to sustainably change their behavior. In our study, we used SDT to prepare and analyze interviews with envisioned users of the coach and to create complex, yet engaging and highly realistic personas that make users' basic psychological needs explicit. The paper ends with a critical reflection on the use of behavioral theories to create personas, discussing both challenges and strengths.

[https://www.distractify.com/p/what-does-grwm-mean-on-tiktok] - - public:weinreich
social_media, social_network, target_audience - 3 | id:1484397 -

According to Social Media Perth, the acronym stands for “get ready with me,“ which is a common form of video content found on platforms like YouTube and increasingly on TikTok as well. These videos are typically created by people in the beauty and fashion spaces, and they involve a thorough documentation of everything an influencer does during their morning or evening routines.

[https://www.thelancet.com/pdfs/journals/lanplh/PIIS2542-5196(22)00336-9.pdf] - - public:weinreich
behavior_change, design, international - 3 | id:1484396 -

To do so, we propose a framework, which rearranges the 17 SDGs into five main categories to which concepts from behavioural and social scientists can relate: wellbeing, inclusivity, sufficiency, empowerment, and resilience (WISER; panel). The WISER framework can enable behavioural scientists to both design their interventions in a way that encompasses several SDGs, and to more clearly report and review how their interventions contribute to behavioural change towards SDGs, thus enhancing progress towards planetary health

[https://www.insidehook.com/daily_brief/health-and-fitness/what-is-nocebo-effect-fitness-tracking/amp] - - public:weinreich
behavior_change, design, ethics - 3 | id:1484395 -

But this deluge of information — in which you are naturally very invested — can also prove overwhelming and unhelpful. We’re big fans of brands like WHOOP and Oura, and regularly encourage readers to dig through Apple’s Health app…but you need to be honest with yourself. If fitness tracking is psychologically increasing your feelings of inadequacy and physically increasing your perception of pain, it’s not worth it. At the least, it’s going to torpedo your performance (at work, in workouts, etc.)

[https://www.cogniss.com/] - - public:weinreich
mobile, technology - 2 | id:1484394 -

Create powerful digital health apps. Without code. Cogniss is a no-code ecosystem to develop sophisticated consumer and patient-facing digital health solutions (native iOS, native Android & Web) – digital therapeutics, real-world evidence tools, research apps & more.

[https://www.tandfonline.com/doi/abs/10.1080/0965254X.2021.1900341] - - public:weinreich
cgm, social_marketing, target_audience - 3 | id:1484392 -

Extending from the existing seven-step co-design process, this paper outlines a first attempt explaining the formative research study that employed six SMBC to co-create a sustainable marketing program. Three studies were conducted, namely 1) Expert panel review (N = 24), 2) Segmentation study (N = 707), and 3) Co-design workshops (N = 77). As a result, a framework for Marketing Co-creation is proposed to assist practitioners to build programs for behaviour (ex)change. This research proposed a step-by-step process that can be applied by researchers/practitioners ensuring that marketing programs are built with consumers.

[https://www.tandfonline.com/doi/abs/10.1080/08870446.2023.2182895] - - public:weinreich
behavior_change, health_communication, theory - 3 | id:1484391 -

Deliberate ignorance is a potential barrier for information interventions aiming to reduce meat consumption and needs to be considered in future interventions and research. Self-efficacy exercises are a promising approach to reduce deliberate ignorance and should be further explored.

[https://www.linkedin.com/pulse/how-systems-thinking-compliments-behavioural-solving-slattery-phd/] - - public:weinreich
behavior_change, design, social_change, theory - 4 | id:1484388 -

In this short follow up post we explain how and why we combine systems thinking and behavioural approaches. We start by introducing the concepts of ‘systems’ and ‘systems thinking’ before explaining why Systems thinking is useful to combine with a behavioural approach.

[https://simonstaffans.com/2023/04/15/revolutionising-transmedia-through-ai/] - - public:weinreich
storytelling, technology - 2 | id:1484386 -

Now though, venturing into the world of AI-assisted transmedia storytelling, we are presented with what could be an exciting opportunity to overcome challenges such as the ones above and perhaps finally see the emergence of “true” transmedia storytelling. Looking at the rapid advancements in AI over the past year and months (and weeks and days!) it quickly becomes clear that these technologies are offering creators a wealth of opportunities to push the boundaries of narrative experiences.

[https://www.theresearchagency.com/insights/overcoming-unknown-six-behavioural-insights-help-manage-uncertainty?utm_campaign=2023_rebrand_redirect] - - public:weinreich
behavior_change, design, management - 3 | id:1484385 -

There are ways that we can overcome the unknown, the uncertain, and the ambiguous to help people feel more confident. The following behavioural insights are all practical examples of how to follow the four guiding stars of navigating uncertainty. Transparency Consistency Managing expectations Social proof

[https://mhealth.inchip.uconn.edu/chasm2023/] - - public:weinreich
conference, health_communication, social_media, technology - 4 | id:1484383 -

The theme of the 2023 annual virtual CHASM conference is “Health is Social: Leveraging the Metaverse to Improve Public Health.” A theme throughout the conference will be the role of social connectedness in health and ways we can leverage the metaverse to strengthen social ties, social support, and tilt social norms toward healthy choices, healthy lifestyles, and healthy communities. This conference will feature keynote speakers and panelists who are studying and innovating tools of the metaverse, including social media, virtual reality, and digital technologies to help us connect in ways that solve health problems.

[https://customercentricllc.com/the-wheel-of-progress-overview] - - public:weinreich
behavior_change, design, research, theory - 4 | id:1484380 -

The Wheel of Progress® is a framework created by Eckhart Boehme and Peter Rochel leveraging jobs-to-be-done principles and methods to evaluate why customers “hire“ a given product or service to accomplish a Customer Job. Jobs to be done It provides a canvas to be used when conducting consumer research to evaluate the journey a customer takes from first thought to use of the solution (consumption/job satisfaction). In addition, it enables one to evaluate the four forces of progress at play (push, pull, habits, anxieties) in regards to 'switching behavior'. Finally, one is able to evaluate constraints (internal, external, time-based) that impact the customer journey.

[https://thecynefin.co/how-to-use-data-collection-analysis-tool/] - - public:weinreich
management, qualitative, quantitative, research, storytelling, target_audience - 6 | id:1484377 -

This is SenseMaker in its most simple form, usually structured to have an open (non-hypothesis) question (commonly referred to as a ‘prompting question’) to collect a micro-narrative at the start. This is then followed by a range of triads (triangles), dyads (sliders), stones canvases, free text questions and multiple choice questions. The reason or value for using Sensemaker: Open free text questions are used at the beginning as a way of scanning for diversity of narratives and experiences. This is a way to remain open to ‘unknown unknowns’. The narrative is then followed by signifier questions that allow the respondent to add layers of meaning and codification to the narrative (or experience) in order to allow for mixed methods analysis, to map and explore patterns.

[https://communityengagementhub.org/resource/chatbots-in-humanitarian-contexts/] - - public:weinreich
health_communication, international, technology - 3 | id:1484375 -

Since the mid-2010s, chatbots have grown in usage and popularity across the humanitarian sector. While this usage has gained traction, there is scarce information on the collective successes, risks, and trade-offs of this automation. This research addresses this gap, documenting chatbot deployments across the humanitarian sector and exploring the existing uses, benefits, trade-offs and challenges of using chatbots in humanitarian contexts. Related Resources

[https://journals.sagepub.com/doi/10.1177/15245004231187134] - - public:weinreich
design, evaluation, management, social_marketing, strategy - 5 | id:1484374 -

While failure in social marketing practice represents an emerging research agenda, the discipline has not yet considered this concept systematically or cohesively. This lack of a clear conceptualization of failure in social marketing to aid practice thus presents a significant research gap.

[https://www.tandfonline.com/doi/full/10.1080/09544828.2023.2227933] - - public:weinreich
behavior_change, design, theory - 3 | id:1484373 -

Long-term behaviour change is essential to many societal and personal challenges, ranging from maintaining sustainable lifestyles to adherence to medical treatment. However, prior research has generally focused on interventions dealing with bounded, present-tense, and discretely measurable behaviour change problems, evaluated via relatively short-term trials. This has led to a skewed prioritisation of behaviour change techniques and left a critical gap in design guidance. Hence, there is an urgent need to (i) examine how behaviour change techniques can be abstractly prioritised and (ii) related to contextual, embodied interventions during long-term behavioural design. We address this need using a Delphi survey method with 12 international experts on behavioural intervention complemented by a reanalysis of over 100 real-world cases. This provides the basis for examining how experts prioritise the Behaviour Change Technique Taxonomy (BCTT) for the long-term, as well as how this corresponds to real-world long-term interventions. Based on this we provide essential, and as a first, guidance for long-term behavioural design as well as contributing to wider research on how to deal with the demands of long-term behaviour change.

[https://www.youtube.com/watch?app=desktop&v=fNcMnV9DGh0&feature=youtu.be&fbclid=IwAR33cg7UwJiJ2c8UpBp2aRLCWg0CpUoa0LJSQLd1mLOTjLDoP8u1m_9NKUI] - - public:weinreich
inspiration, storytelling, theory - 3 | id:1484372 -

If a tree falls in a forest and no one is around to hear it, does it make a sound? According to digital storyteller, Brian Clark it doesn't! In this DIY conversation, Brian Clark applies the philosophical concept of phenomenology to art in the digital age.

[https://link.springer.com/chapter/10.1007/978-3-030-63614-2_19] - - public:weinreich
entertainment_education, social_media, social_network - 3 | id:1484369 -

This chapter highlights how Facebook can enable researchers to understand their audiences, why people choose to share content with friends and family and what that means for the kind of health content that works on Facebook. As the primary case study, the chapter describes an online graphic novel about depression called the Black Dog. The chapter highlights research that revealed three key insights on why people share entertainment-education campaigns like the Black Dog on social media. There are three primary reasons that people share content on Facebook: (1) to define who they are, (2) to be of value to their friends, and (3) to make a positive difference in their community or the world.

[https://behaviourkit.com/behavioural-design-tools/the-behaviour-change-strategy-matrix] - - public:weinreich
behavior_change, strategy - 2 | id:1484367 -

The Behaviour Change Strategy Matrix means you can approach behaviour change methodically. Assess the complexity of the desired behaviour change and the target group's readiness in order to select a behaviour change strategy. So that you can design solutions that truly resonate with your target group's abilities and willingness to change.

[https://www.frontiersin.org/articles/10.3389/fclim.2023.1135450/full] - - public:weinreich
behavior_change, environment, health_communication, policy - 4 | id:1484366 -

Introduction: As emotions are strong predictors of climate policy support, we examined multiple discrete emotions that people experience in reaction to various types of information about climate change: its causes, the scientific consensus, its impacts, and solutions. Specifically, we assessed the relationships between four types of messages and five discrete emotions (guilt, anger, hope, fear, and sadness), testing whether these emotions mediate the impacts of information on support for climate policy. Methods: An online experiment exposed participants (N = 3,023) to one of four informational messages, assessing participants' emotional reactions to the message and their support for climate change mitigation policies as compared to a no-message control group. Results: Each message, except the consensus message, enhanced the feeling of one or more emotions, and all of the emotions, except guilt, were positively associated with policy support. Two of the messages had positive indirect effects on policy support: the impacts message increased sadness, which in turn increased policy support, and the solutions message increased hope, which increased policy support. However, the solutions message also reduced every emotion except hope, while the impacts, causes, and consensus messages each suppressed hope. Discussion: These findings indicate that climate information influences multiple emotions simultaneously and that the aroused emotions may conflict with one another in terms of fostering support for climate change mitigation policies. To avoid simultaneously arousing a positive motivator while depressing another, message designers should focus on developing content that engages audiences across multiple emotional fronts.

[https://universaldesignguide.com/] - - public:weinreich
consulting, design, how_to, research - 4 | id:1483993 -

This Universal Design Playbook was created with the purpose of providing easy access to planning and facilitating universal design development work, whether it is short workshops or longer work sessions. That comes entirely down to what the user selects using the sorting functions on the page. The Playbook contains a collection of methods that can be used in any design process. Each method contains useful information so the user can be certain that they are selecting the most appropriate method to fulfil their purpose. The methods also include tips for how to accommodate participants with diverse abilities to ensure that everyone feels included in a workshop setting no matter what they are capable of.

With marked bookmarks
| (+) | |

Viewing 151 - 200, 50 links out of 5518 links, page: 4


Export:

JSONXMLRSS