Luxinia is a 3D engine written in C that uses OpenGL, Lua, GLFW and OpenAL. Its design goals were: Easy to use Extendable Entirely scriptable from the outside Entertaining samples
targeting neko or flash9. On neko, it replaces the file/line debug infos by a class/method/line infos. On flash9, there is already class/method infos so it adds file/line infos which will be displayed when an exception occured. I’m planning to support -