bresenham algorithms [http://members.chello.at/easyfilter/bresenham.html] - 2023-12-03 17:32:51 - public:amedlock 3d, code, gamedev - 3 | id:1485446 -
31 Brilliant Blender tutorials [https://www.creativebloq.com/3d-tips/blender-tutorials-1232739] - 2023-05-27 01:35:11 - public:amedlock 3d, art, blender, gamedev - 4 | id:1420451 -
Fast branchless ray box intersection [https://tavianator.com/2022/ray_box_boundary.html] - 2022-09-15 23:59:38 - public:amedlock 3d, gamedev, math - 3 | id:1276598 -
John Lin's Blog [https://voxely.net/blog/] - 2022-07-24 23:48:21 - public:amedlock 3d, gamedev, opengl, programming - 4 | id:1221878 -
The Case for Use.GPU — Acko.net [https://acko.net/blog/the-case-for-use-gpu/] - 2022-07-13 17:11:37 - public:amedlock 3d, programming - 2 | id:1186559 -
Moeller Trumbore intersection algorithm [https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm] - 2022-07-13 15:54:53 - public:amedlock 3d, gamedev - 2 | id:1186557 -
coding adventures: Reverse engineering the rendering of The Witcher 3: Index [https://astralcode.blogspot.com/2018/11/reverse-engineering-rendering-of.html] - 2020-02-25 12:12:47 - public:amedlock 3d, gamedev, toread - 3 | id:283222 -
Creating 3D worlds with HTML and CSS [https://keithclark.co.uk/articles/creating-3d-worlds-with-html-and-css/] - 2019-02-24 14:04:49 - public:amedlock 3d, gamedev - 2 | id:243715 -
The Programming Behind Cel Shading – Partly Shaderly [http://partlyshaderly.com/2019/02/08/the-programming-behind-cel-shading/] - 2019-02-09 14:37:18 - public:amedlock 3d, gamedev - 2 | id:241651 -
Urho Minimal project [http://urho3d.wikia.com/wiki/First_Project] - 2019-02-08 00:14:15 - public:amedlock 3d, gamedev, urho - 3 | id:241627 -
PBR Book [http://www.pbr-book.org/3ed-2018/contents.html] - 2019-02-07 01:02:35 - public:amedlock 3d, gamedev - 2 | id:241511 -
Coding Experiments blog [https://coding-experiments.blogspot.com/search/label/2D%20graphics] - 2018-08-09 11:59:30 - public:amedlock 3d, gamedev, godot - 3 | id:177205 -
A first-person engine in 265 lines [http://www.playfuljs.com/a-first-person-engine-in-265-lines/] - 2018-01-23 15:10:11 - public:amedlock 3d, gamedev - 2 | id:50149 -
docs.gl [http://docs.gl/] - 2017-12-10 15:38:33 - public:amedlock 3d, gamedev, programming - 3 | id:43771 -
s-macke/VoxelSpace: Terrain rendering in less than 20 lines of code [https://github.com/s-macke/VoxelSpace] - 2017-11-25 13:37:21 - public:amedlock 3d - 1 | id:43726 -
-= MrElusive.com =- [http://mrelusive.com/] - 2017-11-24 16:18:15 - public:amedlock 3d, programming - 2 | id:43720 -
Useful 3d party gfx libs [http://floooh.github.io/2016/04/09/oryol-3rd-party-code.html] - 2017-11-11 14:14:46 - public:amedlock 3d, programming - 2 | id:43135 -