Fast branchless ray box intersection [https://tavianator.com/2022/ray_box_boundary.html] - 2022-09-15 23:59:38 - public:amedlock 3d, gamedev, math - 3 | id:1276598 -
3d perspective calculation [https://grelf.net/forestdesign.html#N657288] - 2021-03-04 04:34:34 - public:amedlock gamedev, math - 2 | id:574113 -
Camera View Matrix [https://stackoverflow.com/questions/28075743/how-do-i-compose-a-rotation-matrix-with-human-readable-angles-from-scratch/28084380#28084380] - 2020-09-06 16:09:17 - public:amedlock gamedev, math - 2 | id:375943 -
Essential Math for gamedev [http://essentialmath.com/] - 2020-08-22 23:53:27 - public:amedlock gamedev, math - 2 | id:375777 -
BiVector.net [https://bivector.net/] - 2019-08-03 12:14:50 - public:amedlock gamedev, math, programming - 3 | id:265964 -
Geometry Algorithms Home [http://geomalgorithms.com/index.html] - 2017-12-04 14:07:05 - public:amedlock math, programming - 2 | id:43754 -