coding adventures: Reverse engineering the rendering of The Witcher 3, part 20 - light shafts [https://astralcode.blogspot.com/2020/01/reverse-engineering-rendering-of.html] - 2020-08-01 12:56:56 - public:amedlock toread - 1 | id:363097 -
Optimizations in C++ Compilers - ACM Queue [https://queue.acm.org/detail.cfm?id=3372264] - 2020-08-01 12:56:47 - public:amedlock toread - 1 | id:363096 -
Deep dive into OpenGL over DirectX [https://www.collabora.com/news-and-blog/blog/2020/07/09/deep-dive-into-opengl-over-directx-layering/] - 2020-07-12 12:53:15 - public:amedlock opengl, toread - 2 | id:351015 -
Distance fields sphere tracer [https://www.scratchapixel.com/lessons/advanced-rendering/rendering-distance-fields/basic-sphere-tracer] - 2020-06-16 01:32:29 - public:amedlock opengl, toread - 2 | id:350289 -
Elimintating Texture Repetition [https://www.iquilezles.org/www/articles/texturerepetition/texturerepetition.htm] - 2020-05-21 03:50:35 - public:amedlock gamedev, opengl, toread - 3 | id:321479 -
coding adventures: Reverse engineering the rendering of The Witcher 3: Index [https://astralcode.blogspot.com/2018/11/reverse-engineering-rendering-of.html] - 2020-02-25 12:12:47 - public:amedlock 3d, gamedev, toread - 3 | id:283222 -
Unity Toon Shader Tutorial - Roystan [https://roystan.net/articles/toon-shader.html] - 2019-12-24 15:26:43 - public:amedlock gamedev, toread - 2 | id:273204 -
PROCJAM Tutorials [http://www.procjam.com/tutorials/] - 2019-12-04 11:01:44 - public:amedlock gamedev, toread - 2 | id:272167 -
GitHub - nicklockwood/RetroRampage: Tutorial series demonstrating how to built a retro first-person shooter from scratch in Swift [https://github.com/nicklockwood/RetroRampage] - 2019-11-10 17:09:31 - public:amedlock gamedev, toread - 2 | id:271913 - Tutorial series demonstrating how to built a retro first-person shooter from scratch in Swift - nicklockwood/RetroRampage
An intro to modern OpenGL. Chapter 1: The Graphics Pipeline [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-1:-The-Graphics-Pipeline.html] - 2019-09-14 12:21:35 - public:amedlock gamedev, toread - 2 | id:266794 -
How Data Visibility Hurts Maintainability [https://www.yegor256.com/2019/03/12/data-and-maintainability.html] - 2019-03-17 13:09:51 - public:amedlock toread - 1 | id:243866 -
How to build a single-page application (SPA) with Vue.js | ADCI Solutions [https://www.adcisolutions.com/knowledge/how-build-single-page-application-spa-vuejs] - 2019-03-16 13:12:13 - public:amedlock toread - 1 | id:243862 -
pymike00/youtube-scripts--international: Source Code for my Programming Tutorials - International YouTube Channel [https://github.com/pymike00/youtube-scripts--international] - 2019-03-16 12:45:26 - public:amedlock programming, toread - 2 | id:243861 -
write your own virtual machine [https://justinmeiners.github.io/lc3-vm/] - 2018-12-14 13:29:06 - public:amedlock toread - 1 | id:229840 -
Prolog DCG Primer [https://www.metalevel.at/prolog/dcg] - 2018-11-11 14:20:15 - public:amedlock programming, prolog, toread - 3 | id:226198 -
Action Sequences and Cutscenes [https://eliasdaler.github.io/how-to-implement-action-sequences-and-cutscenes/] - 2018-10-04 12:10:46 - public:amedlock toread - 1 | id:186575 -
Beej's Quick Guide to GDB [https://beej.us/guide/bggdb/] - 2018-08-28 13:48:17 - public:amedlock toread - 1 | id:178093 -
500 Lines or Less | A Simple Web Server [http://www.aosabook.org/en/500L/a-simple-web-server.html] - 2018-06-15 13:48:47 - public:amedlock python, toread - 2 | id:123050 -
Writing a minimal x86-64 JIT compiler in C++ - Part 1 | Solarian Programmer [https://solarianprogrammer.com/2018/01/10/writing-minimal-x86-64-jit-compiler-cpp/] - 2018-01-14 13:59:44 - public:amedlock toread - 1 | id:49917 -
GDC Vault - Parallelizing the Naughty Dog Engine Using Fibers [https://www.gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine] - 2018-01-08 14:55:55 - public:amedlock toread - 1 | id:49910 -